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Bug
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Resolution: Unresolved
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None
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1.20.4, 1.20.5 Release Candidate 2
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Confirmed
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Textures and models
Relates to: MC-176095 MC-199660 MC-208679 MC-250985 MC-271303
May also relate to: MC-159560
The bug
The four bottom rows of pixels in the sea pickle texture file are not used by any of the sea pickle models at all, and can be removed from the texture file without changing how sea pickles look.
In addition, the bottom pixel of each "filament" used for underwater sea pickles is rendered entirely within the sea pickle model itself. Removing these from the texture also has no effect on the outward appearances of sea pickles (the differences can only be seen via Spectator mode), and therefore these can be removed without affecting anything as well.
How to fix
Remove all these pixels from the texture file. I've attached a fixed version of this texture file to the ticket - all that needs done to resolve this issue is to replace vanilla's version of the sea pickle texture with the version attached.
- relates to
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MC-248553 Texture map for villager types contain unused pixels
- Open
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MC-248554 Unused pixels in lead_knot.png UV texture map
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MC-251254 Unused pixels in end rod texture
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MC-257432 Ravagers have unused pixels in their texture
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MC-260786 Default parrot textures have white background instead of transparent
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MC-261715 Ocelot and some cat textures have unused pixels
- Open
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MC-262454 Unused pixels in hopper top texture and hopper side texture
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MC-262465 Unused pixels in cauldron textures
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MC-262587 Unused pixels in item frame and glow item frame textures
- Open
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MC-262588 Unused pixels in beacon texture
- Open
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MC-262589 Unused pixels in brewing stand base texture
- Open
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MC-262628 Unused pixels in tripwire.png texture
- Open
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MC-262643 Unused pixels in chorus plant and chorus flower textures
- Open
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MC-264552 Unused black pixels in enchanting table book texture
- Open
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MC-265438 Texture map for each boat has unused pixels
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MC-266280 Grass block side texture has functionally unused pixels
- Open
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MC-267291 Unused pixels in trident.png UV map texture
- Open
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MC-267292 Unused pixels in phantom.png UV texture map
- Open
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MC-267294 Unused pixels in camel.png UV texture map
- Open
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MC-267305 Unused pixels in salmon.png texture UV map
- Open
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MC-267307 Unused pixels in cold/temperate/warm_frog.png UV texture maps
- Open
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MC-267860 Unused pixels in flowing water and flowing lava textures
- Open
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MC-267873 Leather armor base textures have functionally unused pixels
- Open
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MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen
- Open
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MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures
- Open
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MC-268056 Redstone repeater textures contain pixels that cannot normally be seen
- Open
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MC-268057 Redstone comparator textures contain pixels that cannot normally be seen
- Open
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MC-268287 Piglins (including variants) have snout/head pixels that cannot be seen normally
- Open
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MC-268288 Unused pixels in hanging mangrove propagule texture
- Open
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MC-268290 All stages of nether wart contain pixels that cannot normally be seen
- Open
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MC-268373 Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen
- Open
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MC-268376 Enchanting table UI texture file contains leftover button textures which can never be seen
- Open
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MC-270639 Anvil UI texture file contains large red rectangle which can never be seen
- Open
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MC-271008 Unused pixels in bed textures
- Open
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MC-277529 Unused pixels in powered lightning rod texture
- Open
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MC-242398 Unused pixels in sheep.png UV texture map
- Reopened
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MC-242591 Unused pixels in white/gray.png UV texture maps for llama varients
- Reopened
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MC-176309 Illusioner has a few misplaced pixels left in their texture
- Resolved
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MC-199662 Extra pixels in cocoa pod textures as of Texture Update
- Resolved
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MC-201150 Unused pixels in end rod texture
- Resolved
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MC-242092 Texture map for magma cube (magmacube.png) has unused pixels
- Resolved
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MC-242395 Texture map for the blaze (blaze.png) contains unused pixels
- Resolved
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MC-242396 Unused pixels in wood.png UV texture map for armor stands
- Resolved
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MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels
- Resolved
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MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels
- Resolved
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MC-248562 Iron golem has unused pixels in the texture
- Resolved
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MC-264467 GUI texture "villager2.png" contains unused sections
- Resolved
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MC-265305 Unused pixels in magmacube.png UV texture map & Used section removed in previous fix
- Resolved
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MC-275238 Unused pixels in dragon egg texture
- Resolved
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MC-276842 Unused pixels in colormap textures
- Resolved