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  1. Minecraft: Java Edition
  2. MC-268373

Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen

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    • Confirmed
    • Textures and models

      The bug

      Both hoglins and zoglins have a total of 68 pixels in the head and tusk areas which are completely obscured by other areas of geometry in the head. It is impossible to see any of these pixels from the outside.

      Deleting these pixels from the entities' textures will result in no outward visual differences, decrease the file sizes, and communicate more clearly to resource pack developers that these pixels are in fact not necessary to include in the texture.

      In addition, the zoglin texture appears to have eight unused pixels directly to the left of the head area.

      How to fix

      Fixed versions of all three texture files are attached to this ticket. Fixing this should be as easy as replacing vanilla's current entity/hoglin/hoglin.png and entity/hoglin/zoglin.png textures with these fixed textures.

      As these assets are modified versions of Mojang's own game assets, intended as a fix to the game, Mojang have all the rights to use these as a fix. If required for some reason, I give Mojang full permission to use these.

        1. hoglin.png
          hoglin.png
          2 kB
        2. zoglin.png
          zoglin.png
          2 kB

            Unassigned Unassigned
            Awesoman3000 Connor Steppie
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              Updated:
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