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Bug
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Resolution: Unresolved
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None
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1.20.4, 23w51b, 1.21
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Confirmed
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Textures and models
Relates to: MC-176095 MC-199660 MC-208679 MC-250985
May also relate to: MC-159560
The bug
There are large areas of unused pixels in the textures for flowing water and flowing lava.
Water and lava use nonstandard methods of texture mapping, which involve a 32×32 texture rather than a 16×16 textures, which is rotated in increments finer than 90 degrees. There remain areas of the texture which will not be mapped under any known circumstances, and therefore it may be advisable to delete these regions from the texture in the interests of clarity.
How to fix
Very simple: just delete the existing versions of water_flow.png and lava_flow.png from the game's texture files and replace them with the versions attached. The mcmeta files can be left as is.
However, as a resource pack developer, I'd find it preferable if the current method used for flowing textures was scrapped entirely, and there were instead individual 16×16 textures for orthogonal flowing, diagonal flowing, (2,1)-flowing and (1,2)-flowing fluids. This would permit much better customizability and get rid of some weird issues with pixel borders not meeting up as expected.
- relates to
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MC-248553 Texture map for villager types contain unused pixels
- Open
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MC-248554 Unused pixels in lead_knot.png UV texture map
- Open
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MC-251254 Unused pixels in end rod texture
- Open
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MC-257432 Ravagers have unused pixels in their texture
- Open
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MC-261715 Ocelot and some cat textures have unused pixels
- Open
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MC-262454 Unused pixels in hopper top texture and hopper side texture
- Open
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MC-262465 Unused pixels in cauldron textures
- Open
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MC-262587 Unused pixels in item frame and glow item frame textures
- Open
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MC-262588 Unused pixels in beacon texture
- Open
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MC-262589 Unused pixels in brewing stand base texture
- Open
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MC-262628 Unused pixels in tripwire.png texture
- Open
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MC-262643 Unused pixels in chorus plant and chorus flower textures
- Open
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MC-264552 Unused black pixels in enchanting table book texture
- Open
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MC-265438 Texture map for each boat has unused pixels
- Open
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MC-266280 Grass block side texture has functionally unused pixels
- Open
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MC-267291 Unused pixels in trident.png UV map texture
- Open
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MC-267292 Unused pixels in phantom.png UV texture map
- Open
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MC-267294 Unused pixels in camel.png UV texture map
- Open
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MC-267305 Unused pixels in salmon.png texture UV map
- Open
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MC-267307 Unused pixels in cold/temperate/warm_frog.png UV texture maps
- Open
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MC-270639 Anvil UI texture file contains large red rectangle which can never be seen
- Open
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MC-271010 Unused pickles in sea pixel texture
- Open
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MC-271303 Unused pixels in parrot_[blue/green/red_blue/yellow_blue].png UV texture maps
- Open
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MC-242398 Unused pixels in sheep.png UV texture map
- Reopened
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MC-242591 Unused pixels in white/gray.png UV texture maps for llama varients
- Reopened
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MC-176309 Illusioner has a few misplaced pixels left in their texture
- Resolved
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MC-199662 Extra pixels in cocoa pod textures as of Texture Update
- Resolved
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MC-201150 Unused pixels in end rod texture
- Resolved
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MC-242092 Texture map for magma cube (magmacube.png) has unused pixels
- Resolved
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MC-242395 Texture map for the blaze (blaze.png) contains unused pixels
- Resolved
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MC-242396 Unused pixels in wood.png UV texture map for armor stands
- Resolved
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MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels
- Resolved
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MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels
- Resolved
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MC-248562 Iron golem has unused pixels in the texture
- Resolved
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MC-264467 GUI texture "villager2.png" contains unused sections
- Resolved
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MC-265305 Unused pixels in magmacube.png UV texture map & Used section removed in previous fix
- Resolved
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MC-260786 Default parrot textures have white background instead of transparent
- Open
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MC-267873 Leather armor base textures have functionally unused pixels
- Open
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MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen
- Open
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MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures
- Open
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MC-268056 Redstone repeater textures contain pixels that cannot normally be seen
- Open
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MC-268057 Redstone comparator textures contain pixels that cannot normally be seen
- Open
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MC-268287 Piglins (including variants) have snout/head pixels that cannot be seen normally
- Open
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MC-268288 Unused pixels in hanging mangrove propagule texture
- Open
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MC-268290 All stages of nether wart contain pixels that cannot normally be seen
- Open
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MC-268373 Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen
- Open
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MC-268376 Enchanting table UI texture file contains leftover button textures which can never be seen
- Open
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MC-271008 Unused pixels in bed textures
- Open
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MC-277529 Unused pixels in powered lightning rod texture
- Open
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MC-275238 Unused pixels in dragon egg texture
- Resolved
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MC-276842 Unused pixels in colormap textures
- Resolved
- testing discovered
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MC-267861 The side textures of flowing water and flowing lava use the top-left quarter of the texture file, rather than the center
- Open