Details
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Bug
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Resolution: Unresolved
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None
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1.19.4, 23w18a
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Confirmed
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Textures and models
Description
The bug
The 8×3 region of pixels at the very bottom center of the cauldron texture are not used at all by the model, rendering them entirely redundant. This is the case in both the default textures and Programmer Art.
The pixels first appeared here in release 1.8's development, however they ultimately went unused. The Texture Update did not remove these pixels for some reason (it appears that the cauldron side texture may have actually been designed under the assumption that these textures actually were used in-game), and the translucent region at the bottom became filled with a solid color.
How to fix
An easy fix - just replace the vanilla cauldron side texture file with the one attached, and replace Programmer Art's with the fixed Programmer Art side texture as well.
Attachments
Issue Links
- relates to
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MC-262468 Unused pixels in cauldron top texture
- Open
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MC-262587 Unused pixels in item frame and glow item frame textures
- Open
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MC-262588 Unused pixels in beacon texture
- Open
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MC-248553 Texture map for villager types contain unused pixels
- Open
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MC-248554 Texture map for lead knot (lead_knot.png) contains unused pixels
- Open
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MC-251254 Unused pixels in end rod texture
- Open
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MC-257432 Ravagers have unused pixels in their texture
- Open
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MC-261715 Ocelot and some cat textures have unused pixels
- Open
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MC-262453 Unused pixels in hopper top texture
- Open
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MC-262454 Unused pixels in hopper side texture
- Open
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MC-262467 Unused pixels in cauldron bottom texture
- Open
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MC-262589 Unused pixels in brewing stand base texture
- Open
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MC-262643 Unused pixels in chorus plant and chorus flower textures
- Open
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MC-242398 Texture maps for the sheep (sheep.png) contain unused pixels
- Reopened
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MC-242591 Texture maps for the Llama and Trader Llama (white.png/gray.png) contain unused pixels
- Reopened
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MC-176309 Illusioner has a few misplaced pixels left in their texture
- Resolved
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MC-199662 Extra pixels in cocoa pod textures as of Texture Update
- Resolved
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MC-201150 Unused pixels in end rod texture
- Resolved
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MC-242092 Texture map for magma cube (magmacube.png) has unused pixels
- Resolved
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MC-242395 Texture map for the blaze (blaze.png) contains unused pixels
- Resolved
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MC-242396 Texture map for armor stand (wood.png) contains unused pixels
- Resolved
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MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels
- Resolved
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MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels
- Resolved
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MC-248562 Iron golem has unused pixels in the texture
- Resolved