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Bug
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Resolution: Unresolved
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None
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1.20.1, 23w31a
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Community Consensus
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Textures and models
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Low
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Platform
Relates to: MC-176095 MC-199660 MC-208679 MC-250985
May also relate to: MC-159560
The bug
In both the vanilla textures and Programmer Art, large black regions can be found in the texture file "entity/enchanting_table_book.png", covering unused areas of the texture. None of these black regions are actually used in-game and they do nothing other than bloat the texture file size.
How to fix
An easy fix - just replace the vanilla "enchanting_table_book.png" texture file with the version attached, and replace Programmer Art's "enchanting_table_book.png" texture with the fixed Programmer Art texture attached as well.
Further notes
It may also be possible to reduce the dimensions of this texture from 64x32 to 32x32 via simple rearrangement: the page texture at the bottom right could be moved to the bottom left below the other page textures, leaving the rightmost 32x32 region blank and therefore allowing it to be entirely cropped from the texture file. Some simple code changes to make the game point to the page texture's new location would be required, but these would be trivial.
- relates to
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MC-248553 Texture map for villager types contain unused pixels
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MC-248554 Unused pixels in lead_knot.png UV texture map
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MC-251254 Unused pixels in end rod texture
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MC-257432 Ravagers have unused pixels in their texture
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MC-261715 Ocelot and some cat textures have unused pixels
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MC-262454 Unused pixels in hopper top texture and hopper side texture
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MC-262465 Unused pixels in cauldron textures
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MC-262587 Unused pixels in item frame and glow item frame textures
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MC-262588 Unused pixels in beacon texture
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MC-262589 Unused pixels in brewing stand base texture
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MC-262628 Unused pixels in tripwire.png texture
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MC-262643 Unused pixels in chorus plant and chorus flower textures
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MC-265438 Texture map for each boat has unused pixels
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MC-266280 Grass block side texture has functionally unused pixels
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MC-270639 Anvil UI texture file contains large red rectangle which can never be seen
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MC-271010 Unused pickles in sea pixel texture
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MC-271371 Random palette pixels in elder_guardian.png UV texture map
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MC-272100 Unused palette pixels in horse textures (horse_[brown/chestnut/creamy/white].png)
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MC-242398 Unused pixels in sheep.png UV texture map
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MC-242591 Unused pixels in white/gray.png UV texture maps for llama varients
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MC-176309 Illusioner has a few misplaced pixels left in their texture
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MC-199662 Extra pixels in cocoa pod textures as of Texture Update
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MC-201150 Unused pixels in end rod texture
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MC-242092 Texture map for magma cube (magmacube.png) has unused pixels
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MC-242395 Texture map for the blaze (blaze.png) contains unused pixels
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MC-242396 Unused pixels in wood.png UV texture map for armor stands
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MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels
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MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels
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MC-248562 Iron golem has unused pixels in the texture
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MC-264467 GUI texture "villager2.png" contains unused sections
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MC-265305 Unused pixels in magmacube.png UV texture map & Used section removed in previous fix
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MC-260786 Default parrot textures have white background instead of transparent
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MC-267291 Unused pixels in trident.png UV map texture
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MC-267292 Unused pixels in phantom.png UV texture map
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MC-267294 Unused pixels in camel.png UV texture map
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MC-267305 Unused pixels in salmon.png texture UV map
- Open
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MC-267307 Unused pixels in cold/temperate/warm_frog.png UV texture maps
- Open
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MC-267860 Unused pixels in flowing water and flowing lava textures
- Open
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MC-267873 Leather armor base textures have functionally unused pixels
- Open
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MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen
- Open
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MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures
- Open
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MC-268056 Redstone repeater textures contain pixels that cannot normally be seen
- Open
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MC-268057 Redstone comparator textures contain pixels that cannot normally be seen
- Open
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MC-268287 Piglins (including variants) have snout/head pixels that cannot be seen normally
- Open
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MC-268288 Unused pixels in hanging mangrove propagule texture
- Open
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MC-268290 All stages of nether wart contain pixels that cannot normally be seen
- Open
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MC-268373 Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen
- Open
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MC-268376 Enchanting table UI texture file contains leftover button textures which can never be seen
- Open
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MC-271008 Unused pixels in bed textures
- Open
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MC-271303 Unused pixels in parrot_[blue/green/red_blue/yellow_blue].png UV texture maps
- Open
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MC-271356 Unused pixels in fox_sleep.png and snow_fox_sleep.png
- Open
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MC-277529 Unused pixels in powered lightning rod texture
- Open
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MC-275238 Unused pixels in dragon egg texture
- Resolved
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MC-276842 Unused pixels in colormap textures
- Resolved