Affects Version/s: 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2
Fix Version/s: None
Note: DO NOT try ranged mobs, their pathfinding had no issues.
Provoking older AI close range mobs causes them to pause randomly whilst persueing players, making even a vindicator an easy kill.
Its fine for newer mobs like piglins and bees, but not for older AI mobs. The pause lasts up to 5 seconds depending on the circumstances. Its better reproducable with wither skeletons.This issue mainly happens if the entity is close to the player, if further away, there is usually no issues. If also hitting a close-ranged mobs whilst they do not see you, the same pause does happen and they take a very long time to actually start to persue players.
- Summon a close ranged mob
- Provoke it
→ Notice the major pause before the mob actually starts attacking the player. Distance makes no difference
- Allow it to hit you (Optional, It helps reproduce the issue)
→ Notice the mob randomly stop pathfinding and start pathfinding even though it hasn't made it to its target. This happens randomly and can even last up to 5 seconds before it starts to pathfind again.