Affects Version/s: 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5, 21w05b, 21w06a
Fix Version/s: None
Whilst a melee-type mob pursues a player/entity, they may stop attacking once in a while when pathfinding towards their targets (This issue is just like the MCPE counterpart,
- Wither skeleton
- Skeleton (without bow, with bow pathfinding is fine)
- Stray (Same as said above for the skeleton, without bow is only when it happens)
- Cave spider
- Zombified piglin
- Zombie villager
- Iron golem
Do note this list may be incomplete. Please let me know if so and I'll update the list.
- Summon a melee-type mob
- Provoke it
→ Notice the mob randomly stopping and starting pathfinding even though it hasn't made it to its target. This happens randomly and can even last up to 5 seconds before it starts to pathfind again.