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Bug
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Resolution: Unresolved
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None
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1.16.1, 20w27a, 20w28a, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Release Candidate 1, 1.16.4, 21w07a, 1.17.1, 21w37a, 1.18.1, 22w05a, 1.18.2, 22w14a, 22w15a, 1.19 Pre-release 3, 1.19, 1.19.2, 1.19.3 Pre-release 2, 1.19.3, 23w06a, 23w07a, 1.19.4 Release Candidate 2, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 23w33a, 1.20.2, 1.20.4, 24w04a, 24w14a, 1.20.5 Pre-Release 1, 1.21.1, 24w35a
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None
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Confirmed
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Mob behaviour
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Important
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Gameplay
The bug
Enemies like Zombies and Endermen are sometimes suddenly attacking quickly 2 times in a row instead of at their normal attack-rate. (Melee attacks only as far as I know). Sometimes the attack animation or sound won't even play.
This can seemingly mess with blocking too, though it could also just beĀ MC-100949
Code analysis
Code analysis by chumbanotz can be found in this comment.
- is duplicated by
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MC-192225 Mobs attacking quickly/multiple times
- Resolved
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MC-199652 Vindicator occasionally will ignore shields
- Resolved
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MC-210587 Double attacks by enemies.
- Resolved
- relates to
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MC-169167 Slimes, magma cubes, pufferfish, and ender dragons can consume the durability of shields within seconds
- Open
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MC-198068 Some entities randomly stop attacking or fleeing during pathfinding
- Reopened
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MC-147516 Hostile mobs will sometimes stop attacking/following their target when directly next to it
- Resolved
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MC-131426 Slimes have little to no attack cooldown
- Open