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Bug
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Resolution: Fixed
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1.13.0.1 Beta, 1.16.100.60 Beta, 1.16.100.52 Beta, 1.16.100.51 Beta, 1.16.100.50 Beta, 1.16.20.54 Beta, 1.16.20.53 Beta, 1.16.20.52 Beta, 1.16.20.50 Beta, 1.16.0.68 Beta, 1.16.0.67 Beta, 1.16.0.66 Beta, 1.16.0.64 Beta, 1.16.0.63 Beta, 1.16.0.61 Beta, 1.16.0.59 Beta, 1.16.0.57 Beta, 1.16.0.58 Beta, 1.16.0.55 Beta, 1.16.0.53 Beta, 1.16.0.51 Beta, 1.14.0.6 Beta, 1.14.0.4 Beta, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.13.0.17 Beta, 1.13.0.16 Beta, 1.13.0.15 Beta, 1.13.0.13 Beta, 1.13.0.9 Beta, 1.13.0.6 Beta, 1.13.0.5 Beta, 1.13.0.4 Beta, 1.13.0.2 Beta, 1.16.0, 1.16.20
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Confirmed
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Multiple
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372640
Steps to Reproduce:
1.spawn a ravager, fox or wither skeleton
2.change your gamemode to survival or spawn a villager
3.sometimes the ravager, fox or wither skeleton will stop following and attacking the target for a couple seconds
Observed Results:
Sometimes ravagers, foxes and wither skeletons stop following the target for a couple seconds after that they will follow the target again
Expected Results:
Ravagers, foxes and wither skeletons should continue following the target until hes kill the target
Seems affecting almost/all mobs
- is duplicated by
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MCPE-79419 The mobs stop before attacking.
- Resolved
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MCPE-80282 Mobs stoping before attacking
- Resolved
- relates to
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MC-198068 Some entities randomly stop attacking or fleeing during pathfinding
- Reopened