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Bug
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Resolution: Unresolved
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None
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1.19.2, 1.19.3, 23w05a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 2, 1.19.4, 23w12a, 23w13a, 1.20.1, 23w32a, 23w33a, 1.20.2, 1.20.4, 1.21, 1.21.1
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Confirmed
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Game Events, Redstone
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Normal
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Gameplay
The bug
The ITEM_INTERACT_FINISH game event still overrides certain other game events with a signal strength of 3 (since 23w12a).
Affected game events
- The DRINK game event. This includes a player or wandering trader drinking a milk bucket; a player drinking a potion or a water bottle in survival mode; or a player drinking an ominous bottle, regardless of game mode. Since 23w12a, it should output a signal of 8.
- The PROJECTILE_SHOOT game event. This seems to only affect shooting with a bow. Since 23w12a, it should output a signal of 3. Therefore, this currently makes no gameplay difference, since both events share the same signal strength.
- clones
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MC-259920 The "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency
- Resolved
- is duplicated by
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MC-257171 Sculk sensor sipping sound comparator output wrong
- Resolved
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MC-261363 Drinking a potion is not correctly detected by calibrated sculk sensors
- Resolved
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MC-263520 Calibrated Sculk Frequencies
- Resolved
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MC-266028 Calibrated sculk sensor recognizes player drinks only if the player is in gamemode creative
- Resolved
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MC-275811 Calibrated sculk sensor doesnt always output a signal when set to 8 and when drinking
- Resolved
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MC-276734 Ominous Bottle gives wrong sculk frequency
- Resolved
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MC-276824 Calibrated Sculk Sensor cannot detect potions consumed in survival, only creative
- Resolved