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  1. Minecraft: Java Edition
  2. MC-260444

Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.2, 1.19.3, 23w05a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 2, 1.19.4, 23w12a, 23w13a, 1.20.1, 23w32a, 23w33a, 1.20.2, 1.20.4, 1.21, 1.21.1
    • Confirmed
    • Game Events, Redstone
    • Normal
    • Gameplay

      The bug

      The ITEM_INTERACT_FINISH game event still overrides certain other game events with a signal strength of 3 (since 23w12a).

      Affected game events

      • The DRINK game event. This includes a player or wandering trader drinking a milk bucket; a player drinking a potion or a water bottle in survival mode; or a player drinking an ominous bottle, regardless of game mode. Since 23w12a, it should output a signal of 8.
      • The PROJECTILE_SHOOT game event. This seems to only affect shooting with a bow. Since 23w12a, it should output a signal of 3. Therefore, this currently makes no gameplay difference, since both events share the same signal strength.

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            Unassigned Unassigned
            ampolive [Mod] ampolive
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              Created:
              Updated:
              CHK: