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Bug
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Resolution: Duplicate
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None
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1.21.1
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None
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Unconfirmed
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Game Events
After setting a calibrated sculk sensor to have the input be 8, which is eating or drinking items, it works just fine for eating items but it seems to rarely work for drinking items
- duplicates
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MC-260444 Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency
- Open