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Bug
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Resolution: Duplicate
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None
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1.20.1
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None
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Unconfirmed
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(Unassigned)
Essentially, The Calibrated Sculk is supposed to have consuming items registered at frequency 8. However, drinking a bottle of water does not register at frequency 8. Instead, it registers at frequency 3 (using items). This bug negatively impacts some of the hidden doors that I have created. Make sure that the various actions are properly attached to their corresponding frequencies.
- duplicates
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MC-260444 Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency
- Open