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Bug
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Resolution: Duplicate
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None
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1.21.1
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None
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Unconfirmed
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(Unassigned)
Drinking an ominous bottle is detected by a sculk sensor with an output of signal strengh 3(Item interaction) rather than 8(Player eats or drinks).
- duplicates
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MC-260444 Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency
- Open