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Bug
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Resolution: Unresolved
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None
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Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, 1.17.1, 21w37a, 21w42a, 1.18.1, 1.18.2, 22w15a, 1.19, 1.19.1 Pre-release 1, 1.19.1 Release Candidate 2, 1.19.2, 22w45a, 1.20, 1.20.1 Release Candidate 1, 1.20.1, 1.20.2 Release Candidate 1, 1.20.2, 1.20.3 Release Candidate 1, 1.20.4, 24w06a, 24w07a, 24w09a, 24w11a, 1.21.1
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None
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Confirmed
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Commands, Parity
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Low
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Platform
The world freezes if the gamerule randomTickSpeed is set to a very high value. Like 1000000000.
How to reproduce:
Type the following:
/gamerule randomTickSpeed 1000000000
in a world with cheats on. You'll see you aren't able to do anything other than move and place and destroy blocks. For instance, the "place block" sound will not play, but the "break block" sound will play. Music is unaffected. You can't send chat messages, and chunks stop loading. You cannot set the randomTickSpeed gamerule back to 3. Reloading the save fixes it.
- discovered while testing
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MC-99411 Frost Walker ice only semi-affected by randomTickSpeed gamerule
- Resolved
- is duplicated by
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MC-57838 When randomTickSpeed is on a high level, Furnaces stop working.
- Resolved
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MC-79302 RandomTickSpeed command is cr@#king up my world...
- Resolved
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MC-84724 randomTickSpeed 1000000 world freeze
- Resolved
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MC-108795 Freezer
- Resolved
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MC-118345 After crashing a game when fiddling with doRandomTickSpeed, the reloaded game is not affected by modifying the gamerule
- Resolved
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MC-119212 /gamerule randomTickSpeed
- Resolved
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MC-138128 Bamboo has a problem with growth.
- Resolved
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MC-138336 I set the random tick speed gamerule too high, and now I can't input any commands.
- Resolved
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MC-140903 /gamerule randomtickspeed issue
- Resolved
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MC-152587 Highish tick speed causes a memory leak and frame drops.
- Resolved
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MC-157249 When Changing RandomTickSpeed to maximum it breaks the game and makes you reset the computer
- Resolved
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MC-164183 mobs freezing and spawn eggs not working
- Resolved
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MC-164764 If you have RandomTickSpeed at max commands do not occur (19w44a)
- Resolved
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MC-166117 When you set the randomTickSpeed to a high number like 999999 the game visually runs, but auctually stops.
- Resolved
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MC-168316 Random Tick Speed: Very high values cause extreme TPS lags
- Resolved
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MC-171145 Item re-pick up time too long
- Resolved
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MC-171180 doing /gamerule randomtickspeed 100000 stops time
- Resolved
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MC-177140 When Tickspeed set to 999999999 The game does not work properly
- Resolved
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MC-177682 High tick speed stops game
- Resolved
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MC-185784 Frozen Game After Setting randomTickspeed To Maximum
- Resolved
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MC-189737 setting the tick speed to high number causes game to freeze
- Resolved
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MC-189996 randomTickSpeed gamerule does not function correctly
- Resolved
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MC-199527 new chunks not loading
- Resolved
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MC-203578 GAME BREAKING: Tick Speed Gamerule allows extreme values; entire game breaks when set too high.
- Resolved
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MC-203731 Unable to switch gamemode
- Resolved
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MC-203888 Entities Freeze when Tick Speed is set to 32bit integer limit
- Resolved
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MC-203997 Randomtickspeed freezes game
- Resolved
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MC-204289 Commands unresponsive at high tick speeds
- Resolved
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MC-204370 Blocks no longer uptade themseves
- Resolved
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MC-204440 Redstone behaves slowly with high randomtickspeed
- Resolved
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MC-205177 Gamerule commands start really lagging out the game in the new 1.17 snapshots
- Resolved
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MC-206571 If you quickly replace the block on top of a stalagtite and randomTickSpeed is set to a high value, a middle part of it changes its thickness to "frustum"
- Resolved
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MC-210823 I set randomtickspeed to the highest number, 999999... and here's what I got
- Resolved
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MC-213691 all my entities crashed after using a randomtickspeed command (which didn't work)
- Resolved
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MC-215786 After upgrading to 1.16.5 one specific world crashes 100% of the time
- Resolved
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MC-217820 Setting random tick speed to 10000000000 breaks block updates
- Resolved
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MC-218647 Cut Copper Roof deletes and moves blocks in my house
- Resolved
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MC-219309 changing RandomTickSpeed to anything starts breaking everything.
- Resolved
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MC-223854 Setting random tick speed to moderately high numbers causes massive lagspikes
- Resolved
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MC-224332 RandomTickSpeed issue
- Resolved
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MC-224362 the game saving world for a long time
- Resolved
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MC-225636 maximum randomtickspeed causes issues.
- Resolved
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MC-226811 entities other than the player unable to spawn or move
- Resolved
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MC-228259 Tnt glitch with high tickspeed
- Resolved
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MC-231049 Massive lag spikes depending on randomTickSpeed gamerule
- Resolved
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MC-248201 Internal server hangs when randomTickSpeed is set to 999999
- Resolved
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MC-249218 When randomtickspeed is set to 9999999999, the server freezes (except for the player)
- Resolved
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MC-253484 minecraft lagbacks and deletes blocks when randomtickspeed is super high
- Resolved
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MC-263336 The command "set random tickspeed" sets tick to zero.
- Resolved
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MC-264202 If you set randomtickspeed too high it crashes whole game
- Resolved
- relates to
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MC-249308 The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn
- Reopened
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MC-267951 The game freezes and eventually crashes when creating a world with the "spawnChunkRadius" gamerule set to high values
- Resolved