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  1. Minecraft: Java Edition
  2. MC-118345

After crashing a game when fiddling with doRandomTickSpeed, the reloaded game is not affected by modifying the gamerule

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.11.2
    • None
    • Windows 10 OS. I believe I am running on Java 8, not custom or anything like that.
    • Unconfirmed
    • Creative

      I was messing with doRandomTickSpeed in superflat. Trying to get wheat grow faster, I modified it first to 1000. Seeing no change (I later realised it wasn`t growing faster because it was night), I modified it to 5000. Then 10000. Then 9999999999999999999 or something like that. The game probably gave up earlier, but I did not notice until i tried punching a mob. No red flash, no sound. The game crashed soon after. When I went back in, the gamerule was broken. Modifying the gamerule did nothing. The attached file I planned on uploading was shot down by the maximum size limit of 10 megabytes. - If youtube actually accepts the upload, I`ll comment the link. But the video is just me changing the aforementioned gamerule a bunch, to no avail. The fire spread was normal, as was the wheat growth.

            Unassigned Unassigned
            Slime_Chap007 Slime_Chap007
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