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Bug
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Resolution: Duplicate
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None
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Minecraft 1.14.2 Pre-Release 2
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None
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Arch 5.1.3, 6GB, i5 6300HQ, 960m, SSD.
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Unconfirmed
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Performance
Set your tick speed to something like 30, and plant a bunch of trees. Memory usage (normally at ~30%) quickly grows from 30% to 75% (max 75%) and drops back to 30%, causing frame drops when it releases the memory.
I could attach the actual world to test, with the tick speed already set, but it's too large (25MB)
- duplicates
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MC-76117 World freezes if gamerule randomTickSpeed is set to a very high value
- Reopened