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Bug
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Resolution: Unresolved
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None
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22w11a, 22w15a, 22w17a, 1.19, 1.19.1, 1.19.2, 22w45a, 1.19.3, 1.19.4, 1.20.1, 1.20.4, 23w51b, 1.21, 24w45a, 1.21.4
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Confirmed
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Parity
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Normal
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Gameplay
The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to tadpoles hatching from frogspawn.
Steps to Reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching by using the command provided.
/gamerule randomTickSpeed 3000
- Wait around thirty seconds and watch the frogspawn closely.
- Take note as to whether or not the "randomTickSpeed" gamerule affects the speed at which tadpoles hatch from frogspawn.
Observed Behavior:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
- is duplicated by
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MC-251058 The randomTickSpeed doesn't speed up egg hatching.
- Resolved
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MC-253070 Frogspawn can still hatch when randomTickSpeed is set to 0
- Resolved
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MC-253931 frogspawn turns into tadpoles even with no randomTicks
- Resolved
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MC-274574 Frog egg hatching is not affected by random ticks
- Resolved
- relates to
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MC-76117 World freezes if gamerule randomTickSpeed is set to a very high value
- Reopened
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MC-99411 Frost Walker ice only semi-affected by randomTickSpeed gamerule
- Resolved
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MC-261250 Sniffer Eggs are not affected by the "randomTickSpeed" game rule
- Resolved
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MCPE-153945 The "randomTickSpeed" gamerule affect the speed at which tadpoles hatch from frogspawn
- Resolved