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Bug
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Resolution: Unresolved
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None
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21w20a, 1.17 Release Candidate 1, 1.17, 1.17.1, 21w42a, 1.18.1, 22w03a, 1.18.2, 22w12a, 22w14a, 22w15a, 1.19, 1.19.1, 1.19.2, 1.19.3 Pre-release 2, 1.19.3, 23w03a, 23w05a, 1.19.4, 23w14a, 1.20.1, 23w33a, 24w11a, 1.21
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Confirmed
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Commands
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Low
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Platform
/summon minecraft:goat ~ ~ ~ {NoAI:1b,Rotation:[180f,0f]}
/summon minecraft:goat ~ ~ ~ {NoAI:1b,Rotation:[90f,0f]}
This will result in two goats who are barely rotated from each other, rather than 90º apart.
This was reported before with a typo as MC-225980. As I noted there in my response, the fact that the typo of "900" for "90" existed only would have indicated a different problem, because if the two rotations were the same, the two goats should entirely overlap, while they clearly did not.
Also, if you summon a different mob next to the goat at rotation 180, it will be pointed in roughly the opposite direction – the 180.0f rotation is pretty much ignored, really. And the summoned goat is not pointing along an axis, but nearby one.
All in all, rotation on a summoned goat is broken.
- clones
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MC-225980 Goats summoned by command are not properly rotated
- Resolved
- is duplicated by
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MC-227465 Problems with goats Rotation, when they are rotated with commands
- Resolved
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MC-230798 Goat summoned with rotation does not fully rotate
- Resolved
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MC-232652 When a goat with NoAI is spawned or loaded (on chunk load) it is always looking in south direction
- Resolved
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MC-245791 Goats summoned by command always face the same way.
- Resolved
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MC-248314 Summoned goats are not properly rotated
- Resolved
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MC-249498 Summoned goats are not properly rotated
- Resolved
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MC-250089 Summoned goats are not properly rotated
- Resolved
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MC-250298 Goats summoned with NoAI tag are not properly rotated
- Resolved
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MC-274458 Rotation and Goats
- Resolved
- relates to
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MC-270931 Goat changes orientation/rotation when running data merge
- Open
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MC-272577 Summoning any entity with rotation causes it to be rotated incorrectly
- Resolved