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  1. Minecraft: Java Edition
  2. MC-226243

Summoned goats are not properly rotated

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 21w20a, 1.17 Release Candidate 1, 1.17, 1.17.1, 21w42a, 1.18.1, 22w03a, 1.18.2, 22w12a, 22w14a, 22w15a, 1.19, 1.19.1, 1.19.2, 1.19.3 Pre-release 2, 1.19.3, 23w03a, 23w05a, 1.19.4, 23w14a, 1.20.1, 23w33a, 24w11a, 1.21
    • Confirmed
    • Commands
    • Low
    • Platform

      /summon minecraft:goat ~ ~ ~ {NoAI:1b,Rotation:[180f,0f]}
      
      /summon minecraft:goat ~ ~ ~ {NoAI:1b,Rotation:[90f,0f]}
      

       
      This will result in two goats who are barely rotated from each other, rather than 90º apart.

      This was reported before with a typo as MC-225980. As I noted there in my response, the fact that the typo of "900" for "90" existed only would have indicated a different problem, because if the two rotations were the same, the two goats should entirely overlap, while they clearly did not.

      Also, if you summon a different mob next to the goat at rotation 180, it will be pointed in roughly the opposite direction – the 180.0f rotation is pretty much ignored, really. And the summoned goat is not pointing along an axis, but nearby one.

      All in all, rotation on a summoned goat is broken.

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            Unassigned Unassigned
            kcrca Ken
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              Created:
              Updated:
              CHK: