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  1. Minecraft: Java Edition
  2. MC-226243

Summoned goats are not properly rotated

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 21w20a, 1.17 Release Candidate 1, 1.17, 1.17.1, 21w42a
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Category:
      Commands
    • Mojang Priority:
      Low

      Description

      /summon minecraft:goat -5.17 102.00 33.92

      {NoAI:True,Rotation:[180f,0f]}

      /summon minecraft:goat -5.17 102.00 33.92

      {NoAI:True,Rotation:[90f,0f]}

      '

       
      This will result in two goats who are barely rotated from each other, rather than 90º apart.

      This was reported before with a typo as MC-225980. As I noted there in my response, the fact that the typo of "900" for "90" existed only would have indicated a different problem, because if the two rotations were the same, the two goats should entirely overlap, while they clearly did not.

      Also, if you summon a different mob next to the goat at rotation 180, it will be pointed in roughly the opposite direction – the 180.0f rotation is pretty much ignored, really. And the summoned goat is not pointing along an axis, but nearby one.

      All in all, rotation on a summoned goat is broken.

        Attachments

        1. MC-226243.mp4
          4.41 MB
        2. MC-226243.png
          MC-226243.png
          2.64 MB

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              Assignee:
              Unassigned Unassigned
              Reporter:
              kcrca Ken
              Votes:
              10 Vote for this issue
              Watchers:
              6 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: