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Bug
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Resolution: Fixed
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1.21 Pre-Release 1, 1.21 Pre-Release 2
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Community Consensus
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Entities
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Important
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Platform
Summoning any entity with {Rotation:[]} NBT causes it to be rotated incorrectly.
To reproduce
Run this example command:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}
The summoned block is not properly rotated initially, but after some time the rotation updates and fixes itself.
Video
- is duplicated by
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MC-272773 Text display spawns with wrong rotation then fixes itself
- Resolved
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MC-272775 Display Entity Rotation tag doesn't work properly
- Resolved
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MC-272779 Summon with Rotation handled wrongly
- Resolved
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MC-272962 (Duplicate) Display entities in 1.21 with rotation appear completely wrong
- Resolved
- relates to
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MC-88181 Entity NBT isn't always synchronized with clients immediately, rendering the entity incorrect for a brief moment
- Open
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MC-226243 Summoned goats are not properly rotated
- Open
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MC-72774 Entities render incorrectly on the first frame after being summoned
- Reopened
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MC-93533 Armor stands face wrong direction for an instant after being placed
- Reopened
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MC-272661 Entities have incorrect rotations after loading or reloading a world
- Resolved