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  1. Minecraft (Bedrock codebase)
  2. MCPE-65298

Player/world jitters at high X/Z coordinates

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    • Icon: Bug Bug
    • Resolution: Won't Fix
    • None
    • 1.17.20.21 Beta, 1.17.20.20 Beta, 1.14.30 Hotfix, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.41 Hotfix, 1.18.2 Hotfix, 1.18.30, 1.19.20, 1.20.41 Hotfix, 1.20.51 Hotfix, 1.20.71 Hotfix, 1.20.72 Hotfix, 1.21.2 Hotfix
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    • Confirmed
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    • 526662

      Hello,

      At X/Z 131072

      At X/Z 262144

      At X/Z 524288

      While just mindly going past these coordinates I noticed that the world/player start to jitter. Alot of strange things start to happen.

      Upon realizing what these numbers actually represent I noticed that a 32-bit signed value is being used to calculate the players position.
      I have searched on this website and their is no real answer if this is going to be changed to a 64-bit value or just ignore it. This causes the "Infinite" world to be much much smaller than the Java edition worlds. I was under the impression that the limits of the bedrock edition was greater than the java edition.

      Will this be fixed ? Will the worlds be able to go beyond 131072 blocks without jitterness ? You have to admit that 131072 blocks in either the X or Z directions is not really far.

      Thank You

       

        1. 1000000 Blocks Away.mp4
          3.63 MB
        2. 100000 Blocks Away.mp4
          1.64 MB
        3. 300000 Blocks Away.mp4
          3.33 MB
        4. 500000 Blocks Away.mp4
          2.56 MB

            centuryx476 Siavash Noorizadeh
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              Created:
              Updated:
              Resolved:
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