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Bug
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Resolution: Duplicate
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None
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1.21.20.24 Preview
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None
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Unconfirmed
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Windows
In Minecraft Bedrock, due to the use of 32-bit floats (unlike 64-bit floats in the Java version) So the scope of world generation is much smaller than the Java version. A very slight jitter first appears at X/Z = ± 16384 and becomes more pronounced at greater distances.
Minecraft Bedrock should use 64-bit floating point numbers to generate the world.
- duplicates
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MCPE-65298 Player/world jitters at high X/Z coordinates
- Resolved