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Bug
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Resolution: Won't Fix
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None
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1.17.20.21 Beta, 1.17.20.20 Beta, 1.14.30 Hotfix, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.41 Hotfix, 1.18.2 Hotfix, 1.18.30, 1.19.20, 1.20.41 Hotfix, 1.20.51 Hotfix, 1.20.71 Hotfix, 1.20.72 Hotfix, 1.21.2 Hotfix
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None
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Confirmed
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Multiple
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526662
Hello,
At X/Z 131072
At X/Z 262144
At X/Z 524288
While just mindly going past these coordinates I noticed that the world/player start to jitter. Alot of strange things start to happen.
Upon realizing what these numbers actually represent I noticed that a 32-bit signed value is being used to calculate the players position.
I have searched on this website and their is no real answer if this is going to be changed to a 64-bit value or just ignore it. This causes the "Infinite" world to be much much smaller than the Java edition worlds. I was under the impression that the limits of the bedrock edition was greater than the java edition.
Will this be fixed ? Will the worlds be able to go beyond 131072 blocks without jitterness ? You have to admit that 131072 blocks in either the X or Z directions is not really far.
Thank You
- is duplicated by
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MCPE-104788 Movement Jitter at high distances
- Resolved
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MCPE-104854 The Camera begins to jitter if the player travels too far away from the spawn
- Resolved
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MCPE-114601 Issues when very far from spawn
- Resolved
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MCPE-132838 Jittery head/POV movement in third person on an excessive coordinates
- Resolved
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MCPE-134809 Effect Still Occur After Far Land Remove
- Resolved
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MCPE-146963 Distance effects
- Resolved
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MCPE-148021 character shake when walking while millions of blocks away from spawn
- Resolved
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MCPE-150300 Game shaking alot in large distance
- Resolved
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MCPE-160504 far coordinates
- Resolved
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MCPE-177153 The game camera works worse the farther you get from the spawn point
- Resolved
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MCPE-178198 Noticeable Player Jittering at 25k 25k coordinates or greater
- Resolved
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MCPE-184705 Minecraft Bedrock 64-bit Float Generative World
- Resolved