XMLWordPrintable

    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.17.20.21 Beta, 1.14.30 Hotfix, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.2 Hotfix
    • Fix Version/s: None
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Platform:
      Multiple
    • ADO:
      526662

      Description

      Hello,

      At X/Z 131072

      At X/Z 262144

      At X/Z 524288

      While just mindly going past these coordinates I noticed that the world/player start to jitter. Alot of strange things start to happen.

      Upon realizing what these numbers actually represent I noticed that a 32-bit signed value is being used to calculate the players position.
      I have searched on this website and their is no real answer if this is going to be changed to a 64-bit value or just ignore it. This causes the "Infinite" world to be much much smaller than the Java edition worlds. I was under the impression that the limits of the bedrock edition was greater than the java edition.

      Will this be fixed ? Will the worlds be able to go beyond 131072 blocks without jitterness ? You have to admit that 131072 blocks in either the X or Z directions is not really far.

      Thank You

       

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              Reporter:
              centuryx476 Siavash Noorizadeh
              Votes:
              21 Vote for this issue
              Watchers:
              12 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: