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  1. Minecraft (Bedrock codebase)
  2. MCPE-65298

Player/world jitters at high X/Z coordinates

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.17.20.21 Beta, 1.17.20.20 Beta, 1.14.30 Hotfix, 1.16.1, 1.16.20, 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.41 Hotfix, 1.18.2 Hotfix, 1.18.30, 1.19.20, 1.20.41 Hotfix, 1.20.51 Hotfix, 1.20.71 Hotfix, 1.20.72 Hotfix
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    • Confirmed
    • Multiple
    • 526662

      Hello,

      At X/Z 131072

      At X/Z 262144

      At X/Z 524288

      While just mindly going past these coordinates I noticed that the world/player start to jitter. Alot of strange things start to happen.

      Upon realizing what these numbers actually represent I noticed that a 32-bit signed value is being used to calculate the players position.
      I have searched on this website and their is no real answer if this is going to be changed to a 64-bit value or just ignore it. This causes the "Infinite" world to be much much smaller than the Java edition worlds. I was under the impression that the limits of the bedrock edition was greater than the java edition.

      Will this be fixed ? Will the worlds be able to go beyond 131072 blocks without jitterness ? You have to admit that 131072 blocks in either the X or Z directions is not really far.

      Thank You

       

        1. 1000000 Blocks Away.mp4
          3.63 MB
        2. 100000 Blocks Away.mp4
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        3. 300000 Blocks Away.mp4
          3.33 MB
        4. 500000 Blocks Away.mp4
          2.56 MB

            centuryx476 Siavash Noorizadeh
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              Created:
              Updated:
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