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Bug
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Resolution: Invalid
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None
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1.20.6, 24w19b, 1.21
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Community Consensus
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Resource Packs
There is no dedicated folder in (assets/minecraft/textures/entity) for the armadillo's texture. This is unusual and unexpected when compared to other mob textures which also only have a single texture. Take for instance; the camel, allay, sniffer, and tadpole, which all have their own sub-folders. Storing the texture in it's own sub-folder adds clarity and context to where the texture is located for resource pack artists.
Steps to Reproduce:
- Go to the following file path:
C:\Users[user]\AppData\Roaming\.minecraft\versions[latest_version] - Right click the [version].jar] file, and open it in a file explorer (like 7zip or winrar)
- Go to the following path inside the jar:
assets\minecraft\textures\entity
Suggested Fix:
Create a sub-folder called armadillo inside assets/minecraft/textures/entity, and move armadillo.png into that sub-folder.
Notes:
This issue was created before the resolutions of MC-271359 MC-271361 MC-271365, which may be relevant to the resolution of this issue.
- relates to
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MC-199607 spider_eyes.png is not in the spider folder
- Open
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MC-199609 There is no dedicated phantom folder in assets/minecraft/textures/entity
- Open
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MC-200944 Block cracking textures are in the block textures folder, despite not being block textures
- Open
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MC-200946 Item frame texture/models are in the blocks folders, despite item frames not being a block
- Open
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MC-212656 Lava and water textures/models are in the blocks folder, despite not being blocks
- Open
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MC-212659 The Overworld's world files do not have their own subfolder
- Open
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MC-271359 There is no dedicated location for the two trident textures in assets\minecraft\textures\entity
- Resolved
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MC-271361 There is no dedicated folder for the two 'beam' textures in assets/minecraft/textures/entity
- Resolved
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MC-271365 The two vex textures are located in `textures\entity\illager` instead of their own sub-folder
- Resolved