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Bug
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Resolution: Unresolved
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None
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1.16.3, 20w49a, 20w51a, 21w03a, 21w05b, 1.19, 24w10a
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Community Consensus
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(Unassigned)
Item frames are an entity, so surely the models and textures should go in entities folders?
On a related note, since they do use states like a block does, it may be worth changing the blockstates/ directory to states/block, and also having a states/entity directory, which item frames' definitions could be moved to. This could also house model specifications for stuff like thrown eggs and snowballs as to allow for customization of their models (they would point to the egg and snowball item models by default, for example).
- relates to
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MC-200944 Block cracking textures are in the block textures folder, despite not being block textures
- Open
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MC-212656 Lava and water textures/models are in the blocks folder, despite not being blocks
- Open
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MC-212653 Several item models exist in the models/block folder, despite not being block models
- Resolved
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MC-212740 Textures for empty slots are in the textures/item folder, despite not being actual items
- Resolved
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MC-271366 Banner textures are not located in an optimal or intuative file path for resource pack creators
- Resolved
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MC-271376 fishing_hook.png is not located in '...\textures\entity\projectiles' with other projectile textures
- Resolved
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MC-271377 There is no dedicated folder for the armadillo.png texture in 'assets/minecraft/textures/entity'
- Resolved
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MC-271358 There is no dedicated folder for the two shield textures in assets/minecraft/textures/entity
- Resolved
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MC-271359 There is no dedicated location for the two trident textures in assets\minecraft\textures\entity
- Resolved
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MC-271361 There is no dedicated folder for the two 'beam' textures in assets/minecraft/textures/entity
- Resolved
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MC-271362 There is no dedicated folder for the three guardian related textures in assets/minecraft/textures/entity
- Resolved
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MC-271365 The two vex textures are located in `textures\entity\illager` instead of their own sub-folder
- Resolved