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  1. Minecraft: Java Edition
  2. MC-195830

Base of "generic.movement_speed" attribute is reset for players after relogging the world

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Details

    • Bug
    • Status: Open
    • Resolution: Unresolved
    • 1.16.1, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08a, 21w08b, 21w10a, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 4, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w39a, 21w41a, 21w42a
    • None
    • Confirmed
    • Commands, Player, Save Data
    • Low

    Description

      The bug

      Although MC-179851 is fixed, the base of the generic.movement_speed attribute when set for players is reset to the default value after relogging the world.

      How to reproduce

      1. Use the following command to give faster movement speed to the player:
        /attribute @s minecraft:generic.movement_speed base set 0.2
        
      2. Observe the movement speed of the player after relogging the world
        The base is reset to the default value

      Workaround

      A workaround for the bug would be to use attribute modifiers instead of setting the attribute base:

      /attribute @s minecraft:generic.movement_speed modifier add 0-0-0-0-0 generic.movement_speed 1 multiply
      

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              Unassigned Unassigned
              BoyrexMacaraya Alireza Macaraya
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              11 Vote for this issue
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              Dates

                Created:
                Updated:
                CHK: