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  1. Minecraft: Java Edition
  2. MC-195830

Base of "generic.movement_speed" attribute is reset for players after relogging the world

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: 1.16.1, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08a, 21w08b
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed
    • Category:
      Commands, Player, Save Data
    • Mojang Priority:
      Low

      Description

      The bug

      Although MC-179851 is fixed, the base of the generic.movement_speed attribute when set for players is reset to the default value after relogging the world.

      How to reproduce

      1. Use the following command to give faster movement speed to the player:
        /attribute @s minecraft:generic.movement_speed base set 0.2
        
      2. Observe the movement speed of the player after relogging the world
        The base is reset to the default value

      Workaround

      A workaround for the bug would be to use attribute modifiers instead of setting the attribute base:

      /attribute @s minecraft:generic.movement_speed modifier add 0-0-0-0-0 generic.movement_speed 1 multiply
      

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              Assignee:
              Unassigned Unassigned
              Reporter:
              BoyrexMacaraya Alireza Macaraya
              Votes:
              8 Vote for this issue
              Watchers:
              7 Start watching this issue

                Dates

                Created:
                Updated:
                CHK: