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Bug
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Resolution: Unresolved
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None
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1.16.1, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08a, 21w08b, 21w10a, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 4, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w39a, 21w41a, 21w42a, 1.18.1, 22w05a, 1.18.2, 1.19 Pre-release 1, 1.19, 1.19.2, 1.19.3, 23w07a, 1.19.4, 23w14a, 1.20.1, 24w19b, 24w20a, 1.21
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None
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Confirmed
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Commands, Player, Save Data
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Low
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Platform
The Bug:
The "minecraft:generic.movement_speed" attribute resets upon reloading the world.
All attributes should be saved upon the world being reloaded. A workaround for this bug would be to use attribute modifiers instead of altering the base attribute.
Steps to Reproduce:
- Alter your "minecraft:generic.movement_speed" attribute by using the command provided below.
/attribute @s minecraft:generic.movement_speed base set 0.3
- Run around and observe your movement speed.
- Exit the world, reload into it, run around, and observe your movement speed.
Observed Behavior:
The "minecraft:generic.movement_speed" attribute is reset.
Expected Behavior:
The "minecraft:generic.movement_speed" attribute would not be reset.