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  1. Minecraft: Java Edition
  2. MC-179940

Player's attributes resets back to default values upon respawning


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 20w17a, 20w18a, 20w19a, 20w20b, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a, 20w29a, 1.16.2, 20w46a, 20w51a, 21w03a, 1.16.5, 21w06a, 21w08b, 21w15a, 21w16a, 1.17, 1.17.1, 1.18.1, 1.18.2, 22w19a, 1.19, 1.19.1 Pre-release 5, 1.19.2, 1.19.3, 23w03a, 1.19.4, 23w17a, 23w18a, 1.20.1, 23w31a, 23w32a, 23w33a, 1.20.3, 1.20.4, 23w51b, 24w07a, 24w09a
    • Confirmed
    • Commands
    • Low
    • Platform

      The Bug

      When you modify your attributes and then die, all attributes reset back to the default values.

      How to reproduce

      1. Change your max health attribute: /attribute @s generic.max_health base set 10
      2. Die in any way
      3. Respawn
      4. Check your max health: /attribute @s generic.max_health base get
        -> Max health is 20 it should be 10

      Expected behavior

      The base values aren't changed back to default values on respawning, but kept as they were. Modifiers are only lost if the effect/item that grants said modifier is lost.


      This is potentially also the cause for MC-181604. Considering returning from the end is for most part just respawning.

        1. MC-179940.mp4
          3.52 MB
        2. MC-179940.png
          1.01 MB
        3. MC-179940-1.png
          206 kB

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            zTxrbq [Mod] turbo
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