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Bug
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Resolution: Won't Fix
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None
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Minecraft 1.10.2, Minecraft 16w42a, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11 Pre-Release 1, Minecraft 1.11, Minecraft 16w50a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13a, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w16a, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18a, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 3, Minecraft 1.12 Pre-Release 4, Minecraft 1.12 Pre-Release 5, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 17w45b, Minecraft 17w46a, Minecraft 17w47a, Minecraft 17w47b, Minecraft 17w48a, Minecraft 18w01a, Minecraft 18w03b, Minecraft 18w05a, Minecraft 18w16a, Minecraft 18w19a, Minecraft 18w22a, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w03b, Minecraft 19w03c, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w08b, Minecraft 19w12b, Minecraft 19w13b
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Confirmed
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Rendering, Resource Packs
When I created a transparent GUI resource pack module, I noticed that only the creative player inventory GUI could be made transparent (minus one tab which always stays opaque), not so the Survival Inventory player GUI, and all the other GUIs though; hotbar, health and hunger bar and options/menue can be made transparent, XP bar again not although it's on the same GUI PNG file. Boss bars can be transparent. Health bar of mobs you ride can be transparent.
There are also inconsistencies occurring whilst hovering over empty or occupied inventory slots, e.g. when a potion or beacon are in effect: Hovering over the inventory, or skimming through the tabs in the creative inventory make the transparent effect field go opaque again.
Placing armour in the armour slots make those "below" the inserted armour slot go transparent, from opaque. Hovering over empty armour slots make those "below" it go transparent. Hovering over the 8th and 9th hotbar slot make the shield slot go opaque. Inserting a block or item into your Survival Player crafting grid make the armour slots go transparent.
Demonstration incl. vocal explanation by the provider of the attached test resourcepack for GUI transparencies, Acrobaticon, can be seen here: https://www.youtube.com/watch?v=UKQHesEOWzw
As he recorded with Optifine but I know that everything he shows also happens in 100% Vanilla, I've also made a quick (non-vocal) demo video in 16w43a Vanilla which can be seen here: https://www.youtube.com/watch?v=YCKLGeyCdoE to make sure this bugpost won't get closed due to him using Optifine in his demo video. I also attached a few screenshots.
The best outcome would be if one could set all GUIs transparent, as this would give mapmakers more flexibility and chances for better immersion of the player with a custom resource pack.
I recall there was a hover-bug in the player GUI whilst hovering over a custom skull (not a Minecraft skull): MC-94576 maybe it is partially related to the mentioned hover-bugginess with transparent GUIs. The fixed bugpost also mentions rendering of the potion effect display like it's still happening as you could see in the example videos with transparent GUIs.
The attached test resource pack can be used in Minecraft 1.9+ (for 1.11 ignore that it shows up "red" and load it anyway).
- is duplicated by
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MC-259498 empty slot and transparency
- Resolved
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MC-265592 Can not use semi transparet resourcepacks for HUD
- Resolved
- relates to
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MC-269627 Toasts render translucent pixels as opaque
- Resolved
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MC-269832 Gamemode switcher sprites render translucent pixels as opaque
- Resolved
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MC-269834 Statistics screen sprites render translucent pixels as opaque
- Resolved
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MC-270049 Enchanting table buttons and level icons render translucent pixels as opaque
- Resolved
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MC-270051 Recipe book button renders translucent pixels as opaque
- Resolved
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MC-270518 Scrollers in block UIs render translucent pixels as opaque
- Resolved
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MC-270519 "Error" textures in block/entity GUIs do not support translucent textures
- Resolved
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MC-270640 Anvil text field does not support translucent textures
- Resolved
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MC-270678 Tabs in recipe book and Creative inventory do not support translucent pixels
- Resolved
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MC-270680 Buttons in the beacon GUI do not support translucent pixels
- Resolved
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MC-270741 Realms main menu icons do not render translucent pixels correctly, but accessibility/language icons do
- Resolved
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MC-270764 Recipe book buttons and icons do not render translucent pixels correctly
- Resolved
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MC-270765 Bundle background does not handle translucent pixels correctly
- Resolved
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MC-115046 Recipe book icon changes when wearing enchanted armor
- Resolved
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MC-116465 Default GUIs got different heights; "Inventory", "main" GUI headline, partially also (tile) entity content location are offset
- Resolved
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MC-192307 Accessibility icon does not support semi-transparent pixel
- Resolved
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MC-269083 Effect background texture in inventory renders translucent pixels as opaque
- Resolved
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MC-269085 Experience bar and jump bar render translucent pixels as opaque
- Resolved
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MC-269440 Text fields render translucent pixels as opaque
- Resolved
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MC-269441 Difficulty lock button renders translucent pixels as opaque
- Resolved
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MC-269445 Some empty slot icons render translucent pixels as opaque
- Resolved
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MC-269619 Scroller in Telemetry Data screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269622 Previous/Next Page buttons render translucent pixels as opaque
- Resolved
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MC-269751 Advancement frames render translucent pixels as opaque
- Resolved
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MC-269755 Scroller in Report Player screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269763 Scroller in Realms screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269936 Transferable list (resource pack, data pack) screen buttons render translucent pixels as opaque
- Resolved
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MC-269937 World list buttons render translucent pixels as opaque
- Resolved
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MC-270563 Furnace, blast furnace and smoker smelting progress and burn time indicators do not support translucent textures
- Resolved
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MC-270564 Brewing stand fuel, bubbles and progress sprites do not support translucent textures
- Resolved
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MC-270641 Crafter UI sprites do not support translucent pixels
- Resolved
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MC-270692 Textures for empty slots do not support translucent pixels
- Resolved
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MC-270698 Loom recipe buttons render translucent pixels as opaque
- Resolved
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MC-270726 Advancement backgrounds render translucent pixels as opaque
- Resolved