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Bug
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Resolution: Fixed
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1.20.4, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 2, 24w19b
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Confirmed
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Rendering, Resource Packs, Textures and models
The bug
If the difficulty lock button is given a texture with translucent pixels, it will render these pixels as entirely opaque in-game, which is inconsistent with all other buttons, which support translucent pixels just fine.
How to reproduce
- Download and apply the attached resource pack
- Look at the options menu
Expected results
The difficulty lock button would not be a solid colour and would have a defined border and translucent center like all the other buttons do.
Actual results
The button is completely solid.
How to fix
Either allow the difficulty lock button to use translucent pixels, or separate the lock texture from the button texture and render them separately (this was what was done to fix MC-192307).
- relates to
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MC-144009 Particles no longer support translucency
- Open
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MC-164001 Some textures no longer support transparency
- Open
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MC-109447 Inconsistency in transparency of GUI PNG files - only some can be transparent + hover-bugs
- Resolved
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MC-145821 Stained glass, ice, slime block and other transparent block particles are not transparent anymore
- Resolved
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MC-165036 Boss bars with the notched style are rendered incorrectly if more than one boss bar is active
- Resolved
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MC-165182 Inventory/GUI textures no longer handle translucent pixels correctly
- Resolved
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MC-165403 Shield texture no longer supports transparency
- Resolved
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MC-174732 Semi-transparent status effect textures do not render correctly in the inventory or beacon UI
- Resolved
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MC-192307 Accessibility icon does not support semi-transparent pixel
- Resolved
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MC-200987 Title in bossbar breaks HUD opacity
- Resolved
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MC-251303 Transparent boss bars break when more than one is on screen
- Resolved
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MC-268171 Some GUI textures can no longer be transparent in Minecraft
- Resolved
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MC-268929 pack.png does not support translucent pixels
- Resolved
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MC-269083 Effect background texture in inventory renders translucent pixels as opaque
- Resolved
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MC-269085 Experience bar and jump bar render translucent pixels as opaque
- Resolved
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MC-269440 Text fields render translucent pixels as opaque
- Resolved
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MC-269627 Toasts render translucent pixels as opaque
- Resolved
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MC-269832 Gamemode switcher sprites render translucent pixels as opaque
- Resolved
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MC-269834 Statistics screen sprites render translucent pixels as opaque
- Resolved
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MC-270049 Enchanting table buttons and level icons render translucent pixels as opaque
- Resolved
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MC-270051 Recipe book button renders translucent pixels as opaque
- Resolved
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MC-270518 Scrollers in block UIs render translucent pixels as opaque
- Resolved
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MC-270519 "Error" textures in block/entity GUIs do not support translucent textures
- Resolved
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MC-270640 Anvil text field does not support translucent textures
- Resolved
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MC-270678 Tabs in recipe book and Creative inventory do not support translucent pixels
- Resolved
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MC-270680 Buttons in the beacon GUI do not support translucent pixels
- Resolved
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MC-270741 Realms main menu icons do not render translucent pixels correctly, but accessibility/language icons do
- Resolved
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MC-270764 Recipe book buttons and icons do not render translucent pixels correctly
- Resolved
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MC-270765 Bundle background does not handle translucent pixels correctly
- Resolved
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MC-269445 Some empty slot icons render translucent pixels as opaque
- Resolved
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MC-269619 Scroller in Telemetry Data screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269622 Previous/Next Page buttons render translucent pixels as opaque
- Resolved
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MC-269751 Advancement frames render translucent pixels as opaque
- Resolved
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MC-269755 Scroller in Report Player screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269763 Scroller in Realms screen renders translucent pixels as opaque, unlike elsewhere
- Resolved
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MC-269936 Transferable list (resource pack, data pack) screen buttons render translucent pixels as opaque
- Resolved
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MC-269937 World list buttons render translucent pixels as opaque
- Resolved
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MC-270563 Furnace, blast furnace and smoker smelting progress and burn time indicators do not support translucent textures
- Resolved
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MC-270564 Brewing stand fuel, bubbles and progress sprites do not support translucent textures
- Resolved
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MC-270641 Crafter UI sprites do not support translucent pixels
- Resolved
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MC-270692 Textures for empty slots do not support translucent pixels
- Resolved
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MC-270698 Loom recipe buttons render translucent pixels as opaque
- Resolved
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MC-270726 Advancement backgrounds render translucent pixels as opaque
- Resolved