Release Notes - Minecraft (Bedrock codebase) - Version 1.18.0.20 Beta - HTML format

Bug

  • [MCPE-46047] - Raid Boss Bar UI is color pink
  • [MCPE-53384] - Hero Of The Village Effect Only Works In One Village
  • [MCPE-68219] - Enchanted item glow takes up entire inventory slot instead of the item sprite
  • [MCPE-75470] - Patrol vindicators do not despawn
  • [MCPE-101371] - The fire does not go away if the blocks below it are broken
  • [MCPE-111849] - The sorting of entities invoking a function in certain circumstances is in reverse order
  • [MCPE-116880] - Enchanted bows and crossbows are not rendered in the nether
  • [MCPE-121708] - Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
  • [MCPE-122643] - Structure blocks will not load structures below Y=0 or above Y=256
  • [MCPE-124677] - Dripstone clusters generate in the ocean
  • [MCPE-125231] - Redstone Ore generates at the wrong y level.
  • [MCPE-125233] - Copper Ore generates at the wrong Y level and uses the wrong distribution setting
  • [MCPE-125799] - Plants in lush caves can be cut off during generation
  • [MCPE-126254] - [Experimental] Unable to grow 2x2 trees (except dark oak) below y = 0
  • [MCPE-128745] - New Mineshaft changes are not present outside experiments toggle, unlike Java
  • [MCPE-131322] - Axolotl don't animate properly when attacked on the ground
  • [MCPE-135690] - [Experimental] Diamond Ore generation is way higher in Experimental Caves & Cliffs world
  • [MCPE-139729] - [Experimental] Copper Ore doesn't generate more frequently inside Dripstone Caves
  • [MCPE-140012] - Berry Bushes no longer damage mobs
  • [MCPE-141123] - [Experimental] The passage from the mine created a passage to the bedrock
  • [MCPE-141194] - Breaking a renamed minecart can crash the game
  • [MCPE-141326] - [Experimental] Amethyst Geode doesn't generate on negative Y levels / below Y=0
  • [MCPE-141330] - [Experimental] Deepslate patches still generating above Y=0
  • [MCPE-141367] - [Experimental] Trees generate way too much in the meadow biome
  • [MCPE-141378] - Flowers that generate in meadows overwrite overlapping villages and trees generation
  • [MCPE-141379] - Trapdoors placed on villages generate incorrectly
  • [MCPE-141424] - [Experimental] Floating water generates over dry caves under the oceans
  • [MCPE-141447] - Meadows generate incorrect decorations
  • [MCPE-141452] - Deep caves below y=0 don't have tuff patches
  • [MCPE-141457] - Aquifers don't account for local water level
  • [MCPE-141458] - Aquifers interacting in weird ways with certain biomes
  • [MCPE-141532] - [Experimental] Flying water near the shore/land under the sea
  • [MCPE-141539] - Projectiles launched by the player fall through blocks, sometimes into the void, when player moves far away
  • [MCPE-141565] - [Experimental] No birch tree generating in the meadow biome
  • [MCPE-141621] - [Experimental] Half-flying Ocean Ruins in a cave (in a dry cave)
  • [MCPE-141622] - [Experimental] Aquifers are generated directly on the surface of the world
  • [MCPE-142054] - Mobs that can burn do not avoid campfire
  • [MCPE-142352] - [Parity] Aquifers often generate with harsh straight borders
  • [MCPE-142840] - [Experimental] Plains village can be fully generated in biomes where villages are not generated
  • [MCPE-143613] - [Experimental] Chunks below Y=0 get deleted after reloading world

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