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  1. Bug MCPE-143613
    [Experimental] Chunks below Y=0 get deleted after reloading world
  2. Bug MCPE-142840
    [Experimental] Plains village can be fully generated in biomes where villages are not generated
  3. Bug MCPE-142352
    [Parity] Aquifers often generate with harsh straight borders
  4. Bug MCPE-142054
    Mobs that can burn do not avoid campfire
  5. Bug MCPE-141622
    [Experimental] Aquifers are generated directly on the surface of the world
  6. Bug MCPE-141621
    [Experimental] Half-flying Ocean Ruins in a cave (in a dry cave)
  7. Bug MCPE-141565
    [Experimental] No birch tree generating in the meadow biome
  8. Bug MCPE-141539
    Projectiles launched by the player fall through blocks, sometimes into the void, when player moves far away
  9. Bug MCPE-141532
    [Experimental] Flying water near the shore/land under the sea
  10. Bug MCPE-141458
    Aquifers interacting in weird ways with certain biomes
  11. Bug MCPE-141457
    Aquifers don't account for local water level
  12. Bug MCPE-141452
    Deep caves below y=0 don't have tuff patches
  13. Bug MCPE-141447
    Meadows generate incorrect decorations
  14. Bug MCPE-141424
    [Experimental] Floating water generates over dry caves under the oceans
  15. Bug MCPE-141379
    Trapdoors placed on villages generate incorrectly
  16. Bug MCPE-141378
    Flowers that generate in meadows overwrite overlapping villages and trees generation
  17. Bug MCPE-141367
    [Experimental] Trees generate way too much in the meadow biome
  18. Bug MCPE-141330
    [Experimental] Deepslate patches still generating above Y=0
  19. Bug MCPE-141326
    [Experimental] Amethyst Geode doesn't generate on negative Y levels / below Y=0
  20. Bug MCPE-141194
    Breaking a renamed minecart can crash the game
  21. Bug MCPE-141123
    [Experimental] The passage from the mine created a passage to the bedrock
  22. Bug MCPE-140012
    Berry Bushes no longer damage mobs
  23. Bug MCPE-139729
    [Experimental] Copper Ore doesn't generate more frequently inside Dripstone Caves
  24. Bug MCPE-135690
    [Experimental] Diamond Ore generation is way higher in Experimental Caves & Cliffs world
  25. Bug MCPE-131322
    Axolotl don't animate properly when attacked on the ground
  26. Bug MCPE-128745
    New Mineshaft changes are not present outside experiments toggle, unlike Java
  27. Bug MCPE-126254
    [Experimental] Unable to grow 2x2 trees (except dark oak) below y = 0
  28. Bug MCPE-125799
    Plants in lush caves can be cut off during generation
  29. Bug MCPE-125233
    Copper Ore generates at the wrong Y level and uses the wrong distribution setting
  30. Bug MCPE-125231
    Redstone Ore generates at the wrong y level.
  31. Bug MCPE-124677
    Dripstone clusters generate in the ocean
  32. Bug MCPE-122643
    Structure blocks will not load structures below Y=0 or above Y=256
  33. Bug MCPE-121708
    Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
  34. Bug MCPE-116880
    Enchanted bows and crossbows are not rendered in the nether
  35. Bug MCPE-111849
    The sorting of entities invoking a function in certain circumstances is in reverse order
  36. Bug MCPE-101371
    The fire does not go away if the blocks below it are broken
  37. Bug MCPE-75470
    Patrol vindicators do not despawn
  38. Bug MCPE-68219
    Enchanted item glow takes up entire inventory slot instead of the item sprite
  39. Bug MCPE-53384
    Hero Of The Village Effect Only Works In One Village
  40. Bug MCPE-46047
    Raid Boss Bar UI is color pink
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