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  1. Minecraft (Bedrock codebase)
  2. MCPE-177356

Some blocks use an inconsistent brightness gamma in blocks.json

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • 1.21.50.25 Preview
    • 1.21.50.22 Preview, 1.21.20.24 Preview, 1.20.60.22 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.30.21 Preview
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    • 1152014

      Although these oddities were always present, the fix for MCPE-167836 in 1.20.60.22 allows all of the brightness_gamma values in blocks.json to be changed, having a direct effect on the appearance of blocks in-game. This has both exposed new issues, and made older ones easier to fix. The fix for MCPE-167836 was correct and should not be reverted.

      List of affected blocks:

      • Sand, Red Sand - Brighter, inconsistent with Suspicious Sand (Fixed in 1.21.50.25)
      • Sandstone, Red Sandstone and all of their variants - Updated: Single Sandstone Slab don't have the component "ambient_occlusion_exponent" : 0.70 set like the rest of the block set. Red Sandstone blocks are fully fixed in latest preview (Almost fixed in 1.21.50.25)
      • Snow Block and Snow Layer - Brighter, regression of MCPE-57022
      • Nether Brick - Slightly brighter, inconsistent with all of its variants (fixed in 1.21.50.25)
      • Red Nether Brick and Red Nether Brick Stairs - Inconsistent with the slab and wall versions (fixed in 1.21.50.25)
      • Oak, Birch, Spruce, Jungle, Acacia, Dark Oak and Mangrove Leaves - Slightly brighter, probably intentional
      • Obsidian - Slightly darker, probably intentional
      • Crying Obsidian and Glowing Obsidian - No effect in-game due to MCPE-177349

      A simple fix for these would be to set these blocks' brightness_gamma component in blocks.json to the default value, which is 1. (Creator: You can also just delete the "ambient_occlusion_exponent" component from the block)

            thecoolgamer555 John Smith
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