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Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-177356

Some blocks use an inconsistent brightness gamma in blocks.json

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.21.50.25 Preview, 1.21.50
    • 1.21.50.22 Preview, 1.21.20.24 Preview, 1.20.60.22 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.30.21 Preview
    • None
    • Confirmed
    • Multiple
    • 1152014

      Although these oddities were always present, the fix for MCPE-167836 in 1.20.60.22 allows all of the brightness_gamma values in blocks.json to be changed, having a direct effect on the appearance of blocks in-game. This has both exposed new issues, and made older ones easier to fix. The fix for MCPE-167836 was correct and should not be reverted.

      List of affected blocks:

      • Sand, Red Sand - Brighter, inconsistent with Suspicious Sand (Fixed in 1.21.50.25)
      • Sandstone, Red Sandstone and all of their variants - Updated: Single Sandstone Slab don't have the component "ambient_occlusion_exponent" : 0.70 set like the rest of the block set. Red Sandstone blocks are fully fixed in latest preview (Almost fixed in 1.21.50.25)
      • Snow Block and Snow Layer - Brighter, regression of MCPE-57022
      • Nether Brick - Slightly brighter, inconsistent with all of its variants (fixed in 1.21.50.25)
      • Red Nether Brick and Red Nether Brick Stairs - Inconsistent with the slab and wall versions (fixed in 1.21.50.25)
      • Oak, Birch, Spruce, Jungle, Acacia, Dark Oak and Mangrove Leaves - Slightly brighter, probably intentional
      • Obsidian - Slightly darker, probably intentional
      • Crying Obsidian and Glowing Obsidian - No effect in-game due to MCPE-177349

      A simple fix for these would be to set these blocks' brightness_gamma component in blocks.json to the default value, which is 1. (Creator: You can also just delete the "ambient_occlusion_exponent" component from the block)

        1. brightness gamma bug.png
          brightness gamma bug.png
          218 kB
        2. brightness gamma bug 2.png
          brightness gamma bug 2.png
          173 kB
        3. image1.png
          image1.png
          146 kB
        4. image2.png
          image2.png
          158 kB
        5. image-2024-10-23-22-02-02-749.png
          image-2024-10-23-22-02-02-749.png
          74 kB

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          MoJira is migrating! Ensure your account and info transfer by filling out the form here: aka.ms/MojiraMigration by 31st January
          Uploaded image for project: 'Minecraft (Bedrock codebase)'
          1. Minecraft (Bedrock codebase)
          2. MCPE-177356

          Some blocks use an inconsistent brightness gamma in blocks.json

            • Icon: Bug Bug
            • Resolution: Fixed
            • 1.21.50.25 Preview, 1.21.50
            • 1.21.50.22 Preview, 1.21.20.24 Preview, 1.20.60.22 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.30.21 Preview
            • None
            • Confirmed
            • Multiple
            • 1152014

              Although these oddities were always present, the fix for MCPE-167836 in 1.20.60.22 allows all of the brightness_gamma values in blocks.json to be changed, having a direct effect on the appearance of blocks in-game. This has both exposed new issues, and made older ones easier to fix. The fix for MCPE-167836 was correct and should not be reverted.

              List of affected blocks:

              • Sand, Red Sand - Brighter, inconsistent with Suspicious Sand (Fixed in 1.21.50.25)
              • Sandstone, Red Sandstone and all of their variants - Updated: Single Sandstone Slab don't have the component "ambient_occlusion_exponent" : 0.70 set like the rest of the block set. Red Sandstone blocks are fully fixed in latest preview (Almost fixed in 1.21.50.25)
              • Snow Block and Snow Layer - Brighter, regression of MCPE-57022
              • Nether Brick - Slightly brighter, inconsistent with all of its variants (fixed in 1.21.50.25)
              • Red Nether Brick and Red Nether Brick Stairs - Inconsistent with the slab and wall versions (fixed in 1.21.50.25)
              • Oak, Birch, Spruce, Jungle, Acacia, Dark Oak and Mangrove Leaves - Slightly brighter, probably intentional
              • Obsidian - Slightly darker, probably intentional
              • Crying Obsidian and Glowing Obsidian - No effect in-game due to MCPE-177349

              A simple fix for these would be to set these blocks' brightness_gamma component in blocks.json to the default value, which is 1. (Creator: You can also just delete the "ambient_occlusion_exponent" component from the block)

                1. brightness gamma bug.png
                  brightness gamma bug.png
                  218 kB
                2. brightness gamma bug 2.png
                  brightness gamma bug 2.png
                  173 kB
                3. image1.png
                  image1.png
                  146 kB
                4. image2.png
                  image2.png
                  158 kB
                5. image-2024-10-23-22-02-02-749.png
                  image-2024-10-23-22-02-02-749.png
                  74 kB

                    thecoolgamer555 John Smith
                    Votes:
                    16 Vote for this issue
                    Watchers:
                    14 Start watching this issue

                      Created:
                      Updated:
                      Resolved:
                      CHK:

                        thecoolgamer555 John Smith
                        Votes:
                        16 Vote for this issue
                        Watchers:
                        14 Start watching this issue

                          Created:
                          Updated:
                          Resolved:
                          CHK: