-
Bug
-
Resolution: Unresolved
-
1.21.50.22 Preview, 1.21.30.21 Preview, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.31 Hotfix
-
Confirmed
-
Multiple
-
1277133
When the sandstone and red_sandstone block IDs were flattened, they lost their extra brightness applied to ambient lighting.
The following comparison screenshots (it's a GIF) were taken with an identical "Brightness" setting on both versions:
The intended brightness_gamma of 0.70 is still assigned in the 1.21.30 blocks.json: Changed to 1.0 in 1.21.60.22 preview
However, this assigned brightness_gamma is not used in-game due to Fixed in 1.21.60.22 previewMCPE-167836.
Expected Result
Sandstone and Red Sandstone blocks look the same before and after the Flattening.
Observed Result
Flattened Sandstone and Red Sandstone blocks look different than before, as their brightness_gamma values changed in 1.21.20, and have been intentionally set to 1.0 in 1.21.60.22 preview.
- is caused by
-
MCPE-167836 Cannot change brightness_gamma setting in blocks.json
- Resolved
- is duplicated by
-
MCPE-185332 Sandstone lighting issue
- Resolved
-
MCPE-187357 All sandstone blocks are darker than the sand block
- Resolved
- relates to
-
MCPE-177356 Some blocks use an inconsistent brightness gamma in blocks.json
- Resolved