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Bug
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Resolution: Unresolved
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None
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1.19.80.24 Preview, (33)
1.19.80.22 Preview, 1.19.80.21 Preview, 1.18.20.26 Preview, 1.18.20.25 Beta, 1.18.20.24 Preview, 1.18.10.24 Beta, 1.17.11 Hotfix, 1.17.10, 1.17.10.20 Beta, 1.16.230.54 Beta, 1.16.220, 1.16.210.60 Beta, 1.16.210.53 Beta, 1.16.210.50 Beta, 1.16.101 Hotfix, 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.30, 1.18.2 Hotfix, 1.18.11 Hotfix, 1.18.10, 1.18.31, 1.19.0, 1.19.21 Hotfix, 1.19.30, 1.19.41, 1.20.60.21 Preview, 1.20.60.22 Preview, 1.20.50, 1.20.60.23 Preview, 1.20.81 Hotfix -
None
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Confirmed
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Multiple
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451116
Projectiles always hit their target a little too far. In fact, you could use a shield and see how far it hitted which it shouldn't.
Steps to reproduce:
Option A:
1. Spawn a skeleton with a bow or trident drowned
2. Get a shield
3. Get them to shoot you
Option B:
- Get a trident
- Throw and hit something with it
Observation: The projectiles hit a little too far from their target entity. They seem to stop or disappear at around 1 block from the actual hitbox of the entity. This is more noticable with the trident as it stops way too far from the entity it hits, same with shield blocking arrow as it stops 1 block from the player's hitbox.
Expectation: The projectile is suppose to only disappear or stop when hitting the target's actual hitbox
- is duplicated by
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MCPE-114354 Tridents damaging entities before colliding with them
- Resolved
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MCPE-118371 Thrown potions (entity) do not match their model when cast
- Resolved
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MCPE-118372 Projectiles strike instantly at close range
- Resolved
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MCPE-124357 The hitboxes of some projectiles seems a bit too big, or off set.
- Resolved
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MCPE-128999 Snowballs break before they even hit the ground
- Resolved
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MCPE-132218 Arrows not correctly rendered when hitting an entity at a near distance
- Resolved
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MCPE-152448 Arrows are not rendered if targeted entity is close to player.
- Resolved
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MCPE-169035 arrows stop rendering when they hit a nearby entity
- Resolved
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MCPE-169036 Arrows that bounce off a shield hit first and bounce away
- Resolved
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MCPE-169449 Tridents bounce off of entities from an incorrect position
- Resolved
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MCPE-169459 Arrows start to shake slightly before hitting a solid block, not afterwards
- Resolved
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MCPE-177569 Arrow reflects too far by shield
- Resolved
- relates to
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MCPE-123321 Mobs take fall damage early
- Open
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MCPE-152907 Wither bullets sometimes fail to deal damage
- Open
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MCPE-118695 Projectile hits only occur at the center of the projectile, not based on its collision box
- Open
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MCPE-159150 Shooting arrows at fire sources causes them to catch fire before they touch them
- Open
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MCPE-160494 Ghast fireballs sometimes fail to break blocks that they should break on a direct hit
- Open
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MCPE-151881 Fireworks exploding applies damage at (visually) inconsistent distances
- Reopened
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MCPE-78714 Ghast fireballs sometimes deal no damage
- Resolved
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MCPE-152485 Falling or flying through floating water sometimes doesn't reset fall damage
- Resolved
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MCPE-173011 Projectiles sometimes goes through outsides of the cauldron and composter
- Resolved
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MCPE-174593 Cobwebs dont slow down projectiles
- Resolved