Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-109423

Projectiles hit their target a few blocks before they should


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • Preview, Preview, Preview, Preview, Beta, Preview, Beta, 1.17.11 Hotfix, 1.17.10, Beta, Beta, 1.16.220, Beta, Beta, Beta, 1.16.101 Hotfix, 1.16.201 Hotfix, 1.16.221 Hotfix, 1.17.0, 1.17.2 Hotfix, 1.17.30, 1.18.2 Hotfix, 1.18.11 Hotfix, 1.18.10, 1.18.31, 1.19.0, 1.19.21 Hotfix, 1.19.30, 1.19.41, Preview, Preview, 1.20.50, Preview, 1.20.81 Hotfix
    • None
    • Confirmed
    • Multiple
    • 451116

      Projectiles always hit their target a little too far. In fact, you could use a shield and see how far it hitted which it shouldn't.

      Steps to reproduce:

      Option A:

      1. Spawn a skeleton with a bow or trident drowned

      2. Get a shield

      3. Get them to shoot you

      Option B:

      1. Get a trident
      2. Throw and hit something with it

      Observation: The projectiles hit a little too far from their target entity. They seem to stop or disappear at around 1 block from the actual hitbox of the entity. This is more noticable with the trident as it stops way too far from the entity it hits, same with shield blocking arrow as it stops 1 block from the player's hitbox.

      Expectation: The projectile is suppose to only disappear or stop when hitting the target's actual hitbox


        1. Deterministic projectile distance from target at hit.mp4
          8.22 MB
        2. IMG_20201204_230459.jpg
          572 kB
        3. Riptide death.mp4
          6.47 MB
        4. Screenshot_2020-12-04-22-58-02-02.jpg
          499 kB
        5. Screenshot_2020-12-04-22-58-38-97.jpg
          485 kB
        6. Trident falls behind.mp4
          656 kB
        7. Trident falls out of reach.mp4
          656 kB
        8. VID_20201208122210.mp4
          676 kB
        9. VID_20201208122236.mp4
          1.06 MB

            Sixtinine Jumong D. Isla
            435 Vote for this issue
            86 Start watching this issue