Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-106192

Spawned projectile entities do not visibly move in 1.16.100.04

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16.200
    • 1.16.100, 1.16.101 Hotfix
    • None
    • Community Consensus
    • Windows

      1.16.100.04 has broken projectile spawning (visibly only.)

      When spawning an entity, it visibly hovers at the initial spawn point instead of becoming an actual projectile. The projectile itself is actually invisible and does indeed travel the path it's supposed to.

      This happens in single player and on BDS. The code to spawn the projectile remains unchanged in over 6 months, and was working perfectly until today:

       
       

      "minecraft:projectile": {
              "on_hit": {
                "remove_on_hit": { },
                "particle_on_hit": {
                  "particle_type": "smoke",
                  "num_particles": 6,
                  "on_entity_hit": true,
                  "on_other_hit": true
                },
                "impact_damage": {
                    "damage": [
                      1,
                      4
                    ],
                    "knockback": false,
                    "semi_random_diff_damage": false,
                    "destroy_on_hit": true
                }
              },
              "destroy_on_hurt": true,
              "crit_particle_on_hurt": true,
              "power": 2.0,
              "gravity": 0.001,
              "uncertainty_base": 0,
              "uncertainty_multiplier": 0,
              "should_bounce": false,
              "offset": [
                0,
                0,
                0
              ],
              "reflectOnHurt": false,
              "catch_fire": true,
              "on_fire_time": 0.50,
              "knockback": false
            },

       

            ZizzyZizzy Zizzy zizzy
            Votes:
            1 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: