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Bug
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Resolution: Fixed
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1.16.100, 1.16.101 Hotfix
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None
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Community Consensus
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Windows
1.16.100.04 has broken projectile spawning (visibly only.)
When spawning an entity, it visibly hovers at the initial spawn point instead of becoming an actual projectile. The projectile itself is actually invisible and does indeed travel the path it's supposed to.
This happens in single player and on BDS. The code to spawn the projectile remains unchanged in over 6 months, and was working perfectly until today:
"minecraft:projectile": { "on_hit": { "remove_on_hit": { }, "particle_on_hit": { "particle_type": "smoke", "num_particles": 6, "on_entity_hit": true, "on_other_hit": true }, "impact_damage": { "damage": [ 1, 4 ], "knockback": false, "semi_random_diff_damage": false, "destroy_on_hit": true } }, "destroy_on_hurt": true, "crit_particle_on_hurt": true, "power": 2.0, "gravity": 0.001, "uncertainty_base": 0, "uncertainty_multiplier": 0, "should_bounce": false, "offset": [ 0, 0, 0 ], "reflectOnHurt": false, "catch_fire": true, "on_fire_time": 0.50, "knockback": false },
- is duplicated by
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MCPE-107568 Addon Projectiles wont work?
- Resolved
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MCPE-107645 Custom Projectile Like Freeze But Still Shooting(Addon bug)
- Resolved
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MCPE-109130 Addon features don't work well
- Resolved
- relates to
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MCPE-71243 Mobs and other entities freeze and start to move around invisibly
- Resolved
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MCPE-101140 Projectile Models Break When Runtime Identifier Is Added
- Resolved