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Bug
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Resolution: Fixed
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1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.59 Beta
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Community Consensus
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Multiple
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426054
When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.
Expected Behavior:
- The model follows the projectile
Actual Behavior:
- The model gets stuck where it spawns
Steps to reproduce:
1. Duplicate all arrow files and rename identifiers to something else
2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description
3. Spawn entity and observe that the model stays stuck in the air
These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.
- is duplicated by
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MCPE-104645 Custom projectiles are desynced client-sidedly
- Resolved
- relates to
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MCPE-106192 Spawned projectile entities do not visibly move in 1.16.100.04
- Resolved
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MCPE-101146 Shooter Component doesn't work
- Resolved