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Bug
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Resolution: Duplicate
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None
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1.16.200.52 Beta
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None
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Plausible
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Android
Custom projectile entities are desynced in the client-side.
When you spawn one, they seem to just float even though the server-side entity is moving or at least have changed positions.
I can't show this without a video but here is how to reproduce:
- Make an addon that adds a custom projectile
- Get it to move by using a mob to shoot it, or slime blocks.
Expectation:
The projectile should move in the client and server
Observation:
The projectile will only move server-sidedly but the projectile will stay at where it were in the client-side, just floating there.
For the addon that I sent, spawn a wither skeleton and replace their hand item with a bow. Then get them to attack you because they shoot a custom projectile
- duplicates
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MCPE-101140 Projectile Models Break When Runtime Identifier Is Added
- Resolved