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  1. Minecraft (Bedrock codebase)
  2. MCPE-104645

Custom projectiles are desynced client-sidedly

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    • None
    • 1.16.200.52 Beta
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    • Android

      Custom projectile entities are desynced in the client-side.

      When you spawn one, they seem to just float even though the server-side entity is moving or at least have changed positions.

       

      I can't show this without a video but here is how to reproduce:

      1. Make an addon that adds a custom projectile
      2. Get it to move by using a mob to shoot it, or slime blocks.

      Expectation:

      The projectile should move in the client and server

      Observation:

      The projectile will only move server-sidedly but the projectile will stay at where it were in the client-side, just floating there.

       

      For the addon that I sent, spawn a wither skeleton and replace their hand item with a bow. Then get them to attack you because they shoot a custom projectile

            Sixtinine Jumong D. Isla
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