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  1. Minecraft (Bedrock codebase)
  2. MCPE-101140

Projectile Models Break When Runtime Identifier Is Added

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.16.200
    • 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.59 Beta
    • Community Consensus
    • Multiple
    • 426054

      When adding "runtime_identifier" to an entity that will act as a projectile, the entity will act as a projectile however their model will stay stationary. This also sometimes crashes the game.

      Expected Behavior:

       - The model follows the projectile

      Actual Behavior:

       - The model gets stuck where it spawns

      Steps to reproduce:

      1. Duplicate all arrow files and rename identifiers to something else

      2. Add ' "runtime_identifer": "minecraft:arrow" ' to the entities behavior file in the description

      3. Spawn entity and observe that the model stays stuck in the air

       

      These throwing knives use ' "runtime_identifier": "minecraft:snowball" ', also doesn't work with arrows or eggs.

            Gruntastic Gruntastic
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              Created:
              Updated:
              Resolved:
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