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Bug
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Resolution: Awaiting Response
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None
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Minecraft 1.8.3, Minecraft 1.11.2
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None
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Community Consensus
This is a bug that has been in every version since about 1.6.
The problem is that monsters don't despawn when out of rendering range. For example: I can go to an area at night and have monsters spawn around me, then I leave, while it's still dark. And by leave I mean go out of chunk range. Any number of Minecraft days later, I can visit that same area again, middle of the day, and all the monsters that spawned [x] days ago will still be there, and won't start burning up/despawning until I can see them.
The problem with this is that the spawning/despawning code is not working properly, and I think it might be causing unnecessary lag.
- relates to
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MC-42053 Low mob spawn rates on low render distances
- Resolved
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MC-78530 Excessive mob spawning leads to server crash
- Resolved
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MC-2536 View distance affects mob spawning
- Resolved
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MC-29375 Entities are not removed client-side when you are dead
- Resolved
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MC-44780 Entitiy processing chunks around player relative to players render distance
- Resolved
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MC-91621 Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)
- Resolved