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  1. Minecraft: Java Edition
  2. MC-44780

Entitiy processing chunks around player relative to players render distance

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Won't Fix
    • Affects Version/s: Minecraft 1.7.4, Minecraft 14w19a
    • Fix Version/s: None
    • Environment:
      Mac OS X
      Also happens on windows versions.
    • Confirmation Status:
      Unconfirmed

      Description

      Right so I am unsure whether this is a bug. I describe it in the video description of a video of mine. Anyway, in previous versions of minecraft the player would load a 17x17 area of chunks around him.

      This is no longer the case. The player loads chunks around him relative to his own/ the servers (in SMP) render distance. So if someone's render distance is on 2 he loads a tiny amount of chunks. Where as if his render distance is high the region of entity processing chunks is much larger.

      I can't really show this in a picture but I have a "machine" which relies on chunk loading here:
      http://www.youtube.com/watch?v=0RIhBavjljU
      You can use this to recreate the bug also:

      • Set your render distance to 10 first and go through a whole cycle.
        • You should have 1 ghast ball in the magazine at the end of the contraption.
      • Now set your render distance to 4 and run through the process again.
        • You will see that the ghast ball stops before it gets to the contraption at the end.

      Again this might be a new feature but if it is it would be nice to know the formula for calculating the size of the region of loaded chunks around the player...

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              • Assignee:
                searge [Mojang] Searge (Michael Stoyke)
                Reporter:
                sancarn sancarn
              • Votes:
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                Dates

                • Created:
                  Updated:
                  Resolved: