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Bug
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Resolution: Unresolved
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None
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Minecraft 1.8, Minecraft 1.8.1-pre2, Minecraft 1.8.1-pre3, Minecraft 1.8.1, Minecraft 1.8.2-pre4, Minecraft 1.8.2-pre5, Minecraft 1.8.2-pre6, Minecraft 1.8.3, Minecraft 15w36d, Minecraft 15w37a, Minecraft 15w46a, Minecraft 1.10.2, Minecraft 16w41a, Minecraft 16w42a, Minecraft 1.11, Minecraft 1.12, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a, Minecraft 19w08b, Minecraft 19w09a, 1.15.2, 20w06a, 1.16.2, 1.16.4 Pre-release 2, 20w46a, 21w03a, 1.16.5, 21w05b, 21w06a, 21w07a, 21w08b, 21w17a, 1.17.1, 1.18.1, 1.18.2, 22w12a, 1.19, 1.19.2, 1.19.3, 1.19.4 Pre-release 3, 1.19.4, 1.20.1, 1.20.4, 1.21.1, 24w40a
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None
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Confirmed
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Rendering
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Low
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Platform
The bug
Entities will sometimes render incorrectly on their first frame, probably due to entities not having NBT data until the first tick (or simply not rendering it).
This has been observed both with common commands
/summon minecraft:zombie ~ ~ ~ {active_effects:[{duration:-1,amplifier:0b,id:"minecraft:invisibility"}]}
and spawn eggs
/give @s minecraft:squid_spawn_egg{EntityTag:{id:"minecraft:squid",CustomName:"{\"text\":\"column\"}",CustomNameVisible:0b,NoAI:1b,Silent:1b,active_effects:[{duration:-1,amplifier:0b,id:"minecraft:invisibility"}]}} 1
Both status effects (specifically, invisibility), and rotation are affected by this problem.
I believe this causes the commonly seen bug of TNT and fireworks rendering for 1 tick even when they are supposed to explode immediately.
- is duplicated by
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MC-82204 Mobs Aren't Instantly Invisible With The ActiveEffects Tag!
- Resolved
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MC-120629 Mob effect particles are black when using ShowParticles:0b and creepers not invisible
- Resolved
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MC-276637 render issue when summoning an invisible entity
- Resolved
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MC-277250 Summoned invisible mobs are visible for a few frames upon summoning
- Resolved
- relates to
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MC-88181 Entity NBT isn't always synchronized with clients immediately, rendering the entity incorrect for a brief moment
- Open
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MC-245781 Fish summoned on water render on their side for a single tick
- Open
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MC-262213 Baby sniffer's head is smaller on the first frame of existing
- Resolved
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MC-266912 Saddle equipping sounds aren't played when saddles are equipped on horses, donkeys, mules, or camels shortly after the said entity is summoned
- Open
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MC-93533 Armor stands face wrong direction for an instant after being placed
- Reopened
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MC-53850 Invulnerable item entities and experience orbs are removed client-side when they take damage
- Resolved
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MC-89141 Shulker spawn instant position is crooked (not aligned to block grid)
- Resolved
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MC-98073 Player is rotated wrong for a short moment when entering a world
- Resolved
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MC-196472 Spawning a Strider outside of #strider_warm_blocks causes them to flash red for a game tick
- Resolved
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MC-249509 Warden is invisible for a split second when spawned in by spawner or spawn egg
- Resolved
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MC-256555 Camel sits down for a split second when spawned
- Resolved
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MC-260675 Decorated pots render blank on the first frame after being placed
- Resolved
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MC-272577 Summoning any entity with rotation causes it to be rotated incorrectly
- Resolved
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MC-272661 Entities have incorrect rotations after loading or reloading a world
- Resolved
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MC-276111 Salmon spawned from a bucket are the wrong size for one tick
- Resolved