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Bug
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Resolution: Works As Intended
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None
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1.20.4, 24w13a, 24w14a, 1.21
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Confirmed
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Creative
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UI
Adding primary and/or secondary effects to beacons consumes beacon payment items, even in creative mode. This contrasts with enchanting tables, which do not consume any lapis lazuli or experience levels (see MC-12656).
Steps to reproduce
- Set down an activated beacon
- Insert an applicable material item
- Activate the beacon
Expected Results
The item was consumed.
Observed Results:
Because the player is in creative mode, it would be expected that the item would not be consumed.
Notes:
Related to MC-269593 MC-269318 MC-16753 MC-11532 MC-194685 MC-132522 MC-269318 MC-12656