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Bug
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Resolution: Unresolved
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None
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1.20.4, 24w10a, 24w11a, 24w13a, 1.20.5 Pre-Release 1, 1.20.5 Release Candidate 1, 1.21, 24w34a
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Confirmed
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Rendering
If the player breaks a block which is not within the 16x16 block resolution, or has slanted/shifted model-parts, the block break animation will not display properly. Often, the animation will be stretched, misaligned, or too large/small.
This issue is not MC-142156, though it is directly related. This issue specifically pertains to alignment, not visibility. This issue is also not MC-167836, as that issue includes full-cuboid blocks and applies across all blocks generally. It does go hand-in-hand with this issue though.
The core of this issue is that the breaking animation is always trying to center itself inside the 16x16 pixel space of a block, with a scale of 1. This works fine when blocks are within that space (like a full block, or a block which aligns on that grid), but when a block goes outside that alignment in any way, the issue arises.
Steps to Reproduce:
- Place down any of the listed blocks:
Affected Block Part Affected Notes Banner Entire Block Affected 'wall' variant too Sign Entire Block Affects all rotations Hanging Sign Chains Wall Hanging Sign Chains & Top/Bottom
when rotatedChains only affected when
attached: falseChains Entire Block Ender Dragon Head Entire Block Texture is not 16x16
in resolution, affecting
alignmentLectern Topmost Cube Also affects inserted book Skull / Head Entire Block Must be rotated Dripstone Entire Block Tracked in MC-256392 Bamboo Stalk Tracked in MC-256390 - Mine the block long enough to see the cracks, following any notes listed above.
Expected & Observed Results:
- All blocks listed above have incorrectly displayed block breaking animations on at least one cube of the block, or more.
- The block break animation would properly scale, rotate, and move as appropriate for the block currently being broken. If the break animation is not intended to be dynamic, it would at least be properly aligned vertically and horizontally for each case.
Screenshots/Videos:
Notes:
- causes
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MC-256390 Bamboo breaking animation is horizontally misaligned with the bamboo texture
- Open
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MC-256392 Pointed dripstone breaking animation is horizontally misaligned, resulting in cut-off pixels
- Open
- is duplicated by
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MC-270686 Crumbling texture when breaking a banner is not correctly rendered with certain camera angles.
- Resolved
- relates to
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MC-142156 Some blocks have their breaking animations displayed outside of their models
- Open
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MC-167836 Block cracks are ever so slightly misaligned with blocks
- Open
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MC-183923 Block crack is offset for skulls if they're placed against a block
- Open
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MC-269348 Cracks on enchanting table book have fixed/constant rotation
- Open
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MC-212087 Breaking animation is a bit strange on slabs
- Reopened
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MC-269331 Block breaking animation does not account for geometry which is animated
- Open