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Bug
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Resolution: Unresolved
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None
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1.15, 1.16, 1.16.2, 1.16.4, 20w45a, 20w46a, 20w49a, 20w51a, 21w03a, 21w06a, 21w11a, 1.17.1, 21w38a, 21w40a, 21w41a, 21w42a, 21w43a, 1.18 Pre-release 1, 22w11a, 1.19, 1.19.2, 22w43a, 1.19.3, 1.19.4, 1.20, 1.20.1, 23w40a, 1.20.4, 23w51b, 24w05b, 1.20.6, 1.21 Pre-Release 1, 1.21, 1.21.3
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None
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Confirmed
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Rendering
The Bug:
Block cracks (breaking animation pixels) don't perfectly line up with blocks. This issue wasn't present in 1.14 therefore leading me to believe that this is possibly a problem.
Steps to Reproduce:
- Place down a block of prismarine bricks.
- Begin destroying it using your hand and pay close attention to how the block cracks are aligned with the block you're breaking.
- Take note as to whether or not block cracks are ever so slightly misaligned with blocks.
Observed Behavior:
Block cracks are ever so slightly misaligned with blocks.
Expected Behavior:
Block cracks would be perfectly aligned with blocks, just like how they were in 1.14.
- relates to
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MC-167604 Block breaking texture animation is mirrored vertically when viewed facing east or west
- Open
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MC-269331 Block breaking animation does not account for geometry which is animated
- Open
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MC-269332 Block breaking animation does not account for geometry which isn't aligned within the 16x16 block space resolution
- Open
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MC-270237 Breaking cauldrons or composters causes a slightly glitchy crack animation
- Open