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Bug
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Resolution: Unresolved
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None
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1.15.2, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 6, 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w27a, 20w28a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 20w46a, 21w03a, 21w05b, 21w06a, 21w15a, 1.18.2, 22w18a, 1.19.2, 1.19.4, 23w16a, 1.20.1
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Confirmed
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Block states, Rendering
Place a skull against a block and start breaking it. You'll notice that the block crack doesn't quite resemble the skull itself as cracking, but rather, the block outline itself where the skull is completely ignored.
Notice after MC-183915 was fixed:
Now, in some cases, multiple crack layers appear once the skull starts cracking.
Additionally, the cracking layers can shift on the skull while the animation is playing.
- relates to
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MC-183915 Wall Heads & Skulls are slightly offset from block selection outline
- Resolved
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MC-142156 Some blocks have their breaking animations displayed outside of their models
- Open
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MC-167604 Block breaking texture animation is mirrored vertically when viewed facing east or west
- Open
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MC-269331 Block breaking animation does not account for geometry which is animated
- Open
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MC-269332 Block breaking animation does not account for geometry which isn't aligned within the 16x16 block space resolution
- Open