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Bug
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Resolution: Unresolved
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None
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1.20.1, 23w33a, 24w36a
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None
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Confirmed
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Entities, Mob behaviour
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Low
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Gameplay
These actions include:
- A skeleton being converted to a stray
- A mooshroom being sheared into a cow
- A pig being converted to a zombified piglin
- A villager being converted to a witch
- A hoglin being converted to a zoglin
- A piglin being converted to a zombified piglin
- A piglin brute being converted to a zombified piglin
- A zombie villager being converted to a villager
- A villager being converted to a zombie villager
- A husk being converted to a zombie
- A zombie being converted to a drowned
- A large slime converting to smaller slimes
- A large magma cube converting to smaller magma cubes
The bug
If a warden gets angry at a certain mob (see list above), and said mob transforms into a another mob before the warden can kill it, the warden will not remain angry at this mob and will need to become aggressive toward it a second time.
How to reproduce using the skeleton as a test case
My setup isn't great - there's definitely improvements that could be done to make it easier to reproduce. A screenshot is attached: a skeleton is spawned within the powder snow and a button is used to spawn a warden behind it via command block after the skeleton starts vibrating, such that it offers enough time for the warden to get angry without landing a killing blow. The repeating command blocks are to kill arrows and get rid of the darkness effect.
Expected results
The warden would remain angry even when the targeted skeleton becomes a stray.
Actual results
It loses its target.
- is caused by
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MC-88967 Most NBT tags are not kept when a mob converts to another mob
- Resolved
- is duplicated by
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MC-265067 A zombie that converts to a drowned while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265068 A husk that converts to a zombie while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265069 A villager that converts to a zombie villager while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265070 A zombie villager that converts to a villager while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265071 A piglin or piglin brute that converts to a zombified piglin while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265072 A hoglin that converts to a zoglin while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265073 A villager that converts to a witch while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265074 A pig that converts to a zombified piglin while the warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265075 A mooshroom sheared into a cow while a warden is angry at it will stop being targeted by the warden
- Resolved
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MC-265076 If a warden kills a large slime or magma cube, it will not automatically be angry to what it splits into
- Resolved
- relates to
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MC-276577 Mobs lose their attack target when converted
- Open